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Bowser (SSBB)/Down smash: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:BowserDSmashSSBB.gif|thumb|400px|Hitbox visualization showing Bowser's down smash.]] | |||
==Overview== | ==Overview== | ||
Known as the '''Shell Blender''', it involves Bowser spinning around in his shell for seven hits. The first hits draw the opponent into the attack, so it is extremely difficult to [[DI]] out of, and the final hit does moderately high [[knockback]], and can [[KO]] reliably under 125%. This move is inferior to his {{mvsub|Bowser|SSBB|up special|alt=Whirling Fortress}} as an [[OoS]] move, however, it can be used as a longer lasting and more powerful alternative. This is one of Bowser's more feared moves, as it comes out quickly, unlike the vast majority of his moves, and can be difficult to escape. | Known as the '''Shell Blender''', it involves Bowser spinning around in his shell for seven hits. The first hits draw the opponent into the attack, so it is extremely difficult to [[DI]] out of, and the final hit does moderately high [[knockback]], and can [[KO]] reliably under 125%. This move is inferior to his {{mvsub|Bowser|SSBB|up special|alt=Whirling Fortress}} as an [[OoS]] move, however, it can be used as a longer lasting and more powerful alternative. This is one of Bowser's more feared moves, as it comes out quickly, unlike the vast majority of his moves, and can be difficult to escape. | ||
==Hitboxes== | ==Hitboxes== | ||
Line 12: | Line 9: | ||
{{HitboxTableTitle|Hits 1-6|24}} | {{HitboxTableTitle|Hits 1-6|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBB|2}} | |damage={{ChargedSmashDmgSSBB|2}} | ||
Line 26: | Line 22: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage={{ChargedSmashDmgSSBB|2}} | |damage={{ChargedSmashDmgSSBB|2}} | ||
Line 40: | Line 35: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage={{ChargedSmashDmgSSBB|2}} | |damage={{ChargedSmashDmgSSBB|2}} | ||
Line 55: | Line 49: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=3 | |id=3 | ||
|damage={{ChargedSmashDmgSSBB|2}} | |damage={{ChargedSmashDmgSSBB|2}} | ||
Line 71: | Line 64: | ||
{{HitboxTableTitle|Hit 7|24}} | {{HitboxTableTitle|Hit 7|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBB|9}} | |damage={{ChargedSmashDmgSSBB|9}} | ||
Line 85: | Line 77: | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage={{ChargedSmashDmgSSBB|9}} | |damage={{ChargedSmashDmgSSBB|9}} | ||
Line 95: | Line 86: | ||
|bn=0 | |bn=0 | ||
|ypos=240000 | |ypos=240000 | ||
|zpos= | |zpos=540000 | ||
|rawflags=00111011010000110001000010000010 | |rawflags=00111011010000110001000010000010 | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage={{ChargedSmashDmgSSBB|9}} | |damage={{ChargedSmashDmgSSBB|9}} | ||
Line 109: | Line 99: | ||
|bn=0 | |bn=0 | ||
|ypos=720000 | |ypos=720000 | ||
|zpos=- | |zpos=-360000 | ||
|rawflags=00111011010000110001000010000010 | |rawflags=00111011010000110001000010000010 | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=3 | |id=3 | ||
|damage={{ChargedSmashDmgSSBB|9}} | |damage={{ChargedSmashDmgSSBB|9}} | ||
Line 123: | Line 112: | ||
|bn=0 | |bn=0 | ||
|ypos=720000 | |ypos=720000 | ||
|zpos= | |zpos=360000 | ||
|rawflags=00111011010000110001000010000010 | |rawflags=00111011010000110001000010000010 | ||
}} | }} | ||
Line 141: | Line 130: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |67 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 148: | Line 137: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{Repeat|6|{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{Repeat|6|{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=3}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | ||
{{MvSubNavBowser}} | {{MvSubNavBowser|g=SSBB}} | ||
[[Category:Bowser (SSBB)]] | [[Category:Bowser (SSBB)]] | ||
[[Category:Down smashes (SSBB)]] | [[Category:Down smashes (SSBB)]] |
Latest revision as of 23:17, May 27, 2024
Overview[edit]
Known as the Shell Blender, it involves Bowser spinning around in his shell for seven hits. The first hits draw the opponent into the attack, so it is extremely difficult to DI out of, and the final hit does moderately high knockback, and can KO reliably under 125%. This move is inferior to his Whirling Fortress as an OoS move, however, it can be used as a longer lasting and more powerful alternative. This is one of Bowser's more feared moves, as it comes out quickly, unlike the vast majority of his moves, and can be difficult to escape.
Hitboxes[edit]
Timing[edit]
Charge interval | 4-5 |
---|---|
Hits 1-6 | 14-15, 17-18, 20-21, 23-24, 26-27, 29-30 |
Hit 7 | 32 |
Interruptible | 67 |
Animation length | 69 |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() Interruptible |