Super Smash Bros. Brawl

Bowser (SSBB)/Forward smash: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
[[File:BowserFSmashSSBB.gif|thumb|400px|Hitbox visualization showing Bowser's forward smash.]]
==Overview==
Bowser rears back and then performs a very strong headbutt. It starts off with a weaker hitbox which then leads into a much stronger hitbox. It is the most damaging forward smash in the game if Bowser connects both hits. Both hits are guaranteed against shielding opponents, with no gap between the hits. It [[KO]]es {{SSBB|Mario}} at 55% at the ledge and 80% from the center of {{SSBB|Final Destination}} if both hits connect, while fully charged it's extremely powerful, KOing at just 20% at the ledge, and 40% from the center.


==Overview==
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=bowser
|bn=50
|bn=50
|id=0
|id=0
Line 27: Line 27:
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=bowser
|bn=50
|bn=50
|id=0
|id=0
Line 46: Line 45:
}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=bowser
|bn=50
|bn=50
|id=1
|id=1
Line 71: Line 69:
|11-12
|11-12
|-
|-
!Early hit
!Hit 1
|26
|26
|-
|-
!Clean hit
!Hit 2
|28-31
|28-31
|-
|-

Latest revision as of 23:15, May 27, 2024

Hitbox visualization showing Bowser's forward smash.

Overview[edit]

Bowser rears back and then performs a very strong headbutt. It starts off with a weaker hitbox which then leads into a much stronger hitbox. It is the most damaging forward smash in the game if Bowser connects both hits. Both hits are guaranteed against shielding opponents, with no gap between the hits. It KOes Mario at 55% at the ledge and 80% from the center of Final Destination if both hits connect, while fully charged it's extremely powerful, KOing at just 20% at the ledge, and 40% from the center.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 10% 0 AngleIcon60.png 30 130 0 8.0 50 0.0 5.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Head (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Hit 2
0 0 23% 0 Sakurai angle 25 81 0 7.3 50 0.0 2.5 0.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Head (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 21% 0 AngleIcon60.png 22 81 0 6.3 50 0.0 9.5 0.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Head (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Timing[edit]

Charges between 11-12
Hit 1 26
Hit 2 28-31
Interruptible 66
Animation length 69
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible