Bowser (SSBB)/Dash attack: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:BowserDashAttackSSBB.gif|thumb|400px|Hitbox visualization showing Bowser's dash attack.]] | |||
==Overview== | ==Overview== | ||
{{competitive expertise}} | |||
Lunges forward head-first. The attack deals 11% for its strong hit and 6% for its weak hit. Coming out on frame 10, and having 45 frames of endlag, it is extremely [[Punishment|punishable]], with any situation involving dash attack being outclassed by another move, such as his {{mvsub|Bowser|SSBB|forward tilt}}. This move additionally has disproportionately weak kill potential, with most opponents unable to be [[KO'd]] until well over 200%. | Lunges forward head-first. The attack deals 11% for its strong hit and 6% for its weak hit. Coming out on frame 10, and having 45 frames of endlag, it is extremely [[Punishment|punishable]], with any situation involving dash attack being outclassed by another move, such as his {{mvsub|Bowser|SSBB|forward tilt}}. This move additionally has disproportionately weak kill potential, with most opponents unable to be [[KO'd]] until well over 200%. | ||
==Hitboxes== | ==Hitboxes== | ||
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{{HitboxTableTitle|Clean hit|24}} | {{HitboxTableTitle|Clean hit|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=4 | |bn=4 | ||
|id=0 | |id=0 | ||
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}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=4 | |bn=4 | ||
|id=1 | |id=1 | ||
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{{HitboxTableTitle|Late hit|24}} | {{HitboxTableTitle|Late hit|24}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=4 | |bn=4 | ||
|id=0 | |id=0 | ||
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}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|bn=4 | |bn=4 | ||
|id=1 | |id=1 |
Revision as of 23:15, May 27, 2024
Overview
Lunges forward head-first. The attack deals 11% for its strong hit and 6% for its weak hit. Coming out on frame 10, and having 45 frames of endlag, it is extremely punishable, with any situation involving dash attack being outclassed by another move, such as his forward tilt. This move additionally has disproportionately weak kill potential, with most opponents unable to be KO'd until well over 200%.
Hitboxes
Timing
Clean hit | 10-13 |
---|---|
Late hit | 14-19 |
Interruptible | 56 |
Animation length | 59 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |