Super Smash Bros. Brawl

Bowser (SSBB)/Dash attack: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:BowserDashAttackSSBB.gif|thumb|400px|Hitbox visualization showing Bowser's dash attack.]]
==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
Lunges forward head-first. The attack deals 11% for its strong hit and 6% for its weak hit. Coming out on frame 10, and having 45 frames of endlag, it is extremely [[Punishment|punishable]], with any situation involving dash attack being outclassed by another move, such as his {{mvsub|Bowser|SSBB|forward tilt}}. This move additionally has disproportionately weak kill potential, with most opponents unable to be [[KO'd]] until well over 200%.
==Hitboxes==
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=bowser
|bn=4
|bn=4
|id=0
|id=0
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=bowser
|bn=4
|bn=4
|id=1
|id=1
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{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|24}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=bowser
|bn=4
|bn=4
|id=0
|id=0
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}}
}}
{{BrawlHitboxTableRow
{{BrawlHitboxTableRow
|char=bowser
|bn=4
|bn=4
|id=1
|id=1

Latest revision as of 23:15, May 27, 2024

Hitbox visualization showing Bowser's dash attack.

Overview[edit]

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You can discuss this issue on the talk page or edit this page to improve it.

Lunges forward head-first. The attack deals 11% for its strong hit and 6% for its weak hit. Coming out on frame 10, and having 45 frames of endlag, it is extremely punishable, with any situation involving dash attack being outclassed by another move, such as his forward tilt. This move additionally has disproportionately weak kill potential, with most opponents unable to be KO'd until well over 200%.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 11% 1 AngleIcon80.png 120 30 0 7.0 4 0.0 9.0 18.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Head (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 11% 1 AngleIcon80.png 120 30 0 7.0 4 0.0 9.0 4.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Head (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Late hit
0 0 8% 1 AngleIcon80.png 80 30 0 6.0 4 0.0 9.0 15.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Head (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 8% 1 AngleIcon80.png 80 30 0 5.0 4 0.0 9.0 3.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Head (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Clean hit 10-13
Late hit 14-19
Interruptible 56
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible