Mii Gunner (SSBU)/Neutral aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MiiGunnerNAirSSBU.gif|thumb| | [[File:MiiGunnerNAirSSBU.gif|thumb|350px|Hitbox visualization showing Mii Gunner's neutral aerial.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Mii Gunner swings their [[List_of_firearms#Mii_Gunner_guns|cannon]] around their body. It's one of the Gunners best moves, due to its size, speed, and occasional combo potential. Making it a very extensive and versatile move in their kit. It also holds some of the best stats for Gunner's non-special moves. Coming out on frame 8, ending off on frame 20, is decently safe on shield and cancels from any kind of jump. The damage and knockback on this move is also constant throughout. Coupled with its long active frames. Makes it essential for Mii Gunner's close-up game. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 46: | Line 48: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Initial autocancel | !Initial autocancel | ||
|1- | |1-3 | ||
|- | |- | ||
!Hitboxes | !Hitboxes | ||
Line 64: | Line 66: | ||
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=14}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=14}} | {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=14}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=14}} | ||
|- | |- | ||
{{FrameStrip|t=Autocancel|c= | {{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=31}}{{FrameStrip|t=Autocancel|c=21}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|12 | |||
|- | |||
!Animation length | !Animation length | ||
| | |29 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=11}} | {{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Interruptible|c=18}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Latest revision as of 20:07, May 22, 2024
Overview[edit]
Mii Gunner swings their cannon around their body. It's one of the Gunners best moves, due to its size, speed, and occasional combo potential. Making it a very extensive and versatile move in their kit. It also holds some of the best stats for Gunner's non-special moves. Coming out on frame 8, ending off on frame 20, is decently safe on shield and cancels from any kind of jump. The damage and knockback on this move is also constant throughout. Coupled with its long active frames. Makes it essential for Mii Gunner's close-up game.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-3 |
---|---|
Hitboxes | 8-21 |
Ending autocancel | 35- |
Interruptible | 42 |
Animation length | 55 |
Landing lag[edit]
Interruptible | 12 |
---|---|
Animation length | 29 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|