Super Smash Bros. Brawl

Meta Knight (SSBB)/Glide attack: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
 
[[File:MetaKnightGlideAttackSSBB.gif|thumb|400px|Hitbox visualization showing Meta Knight's glide attack.]]
==Overview==
==Overview==
[[File:Meta Knight Glide Attack Hitbox Brawl.png|thumb|The hitbox of Meta Knight's glide attack]]
Meta Knight slashes in front of himself with a moderately large [[hitbox]], dealing 12% damage. It has vertical knockback and is fairly powerful, being a reliable finisher. The move can also be used after the initial upswing {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}}, but doing it that way will cause Meta Knight to become [[helpless]].
Meta Knight slashes in front of himself with a moderately large [[hitbox]], dealing 12% damage. It has vertical knockback and is fairly powerful, being a reliable finisher. The move can also be used after the initial upswing {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}}, but doing it that way will cause Meta Knight to become [[helpless]].


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{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=16}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=16}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y}}
{{FrameIconLegend|lag=y|hitbox=y}}
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[[Category:Meta Knight (SSBB)]]
[[Category:Meta Knight (SSBB)]]
[[Category:Glide attacks]]
[[Category:Glide attacks (SSBB)]]
[[Category:Slash attacks (SSBB)]]
[[Category:Slash attacks (SSBB)]]
[[Category:Sword attacks (SSBB)]]
[[Category:Sword attacks (SSBB)]]

Latest revision as of 20:32, May 19, 2024

Hitbox visualization showing Meta Knight's glide attack.

Overview[edit]

Meta Knight slashes in front of himself with a moderately large hitbox, dealing 12% damage. It has vertical knockback and is fairly powerful, being a reliable finisher. The move can also be used after the initial upswing Shuttle Loop, but doing it that way will cause Meta Knight to become helpless.


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Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 0 AngleIcon70.png 30 105 0 8.0 Root 7.0 11.0 11.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 12% 0 AngleIcon70.png 30 105 0 11.0 Root 0.0 7.5 15.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 0 12% 0 AngleIcon70.png 30 105 0 8.0 Root -7.0 3.5 9.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing[edit]

Attack[edit]

Hitboxes 5-7
Animation length 23
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox