Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Meta Knight (SSBB)/Forward aerial: Difference between revisions
MHStarCraft (talk | contribs) mNo edit summary |
No edit summary |
||
(12 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:MetaKnightFAirSSBB.gif|thumb|400px|Hitbox visualization showing Meta Knight's forward aerial.]] | |||
==Overview== | |||
Meta Knight slashes in front of himself three times. The move has decent [[knockback]] and always does up to 10% damage if all three of the slashes hit (regardless of [[stale-move negation]]). The move is one of Meta Knight's most useful moves in tight situations, as it has extremely fast [[startup]] and [[ending lag]], very little [[landing lag]], great [[range]], and [[transcendent priority]]. The move is commonly used as a [[SHFF]] when {{SSBB|Meta Knight}} is either [[approach]]ing or retreating from the ground, and it can be used to great effect for [[spacing]] and [[pressuring]] when combined with other moves such as {{mvsub|Meta Knight|SSBB|down aerial}}s and {{mvsub|Meta Knight|SSBB|forward tilt}}s. The move is also very useful offstage, as when used in conjunction with some of {{SSBB|Meta Knight}}'s other aerials, it can set up a variation of the [[wall of pain]] technique, depending on the opponent's [[DI]] and recovery options, though this is slightly limited by Meta Knight's very low [[air speed]]. | |||
Overall, like many of Meta Knight's other moves, Meta Knight's forward aerial is a very favourable option to use in many situations, and as a result has gained a reputation of being [[broken]]. | |||
==Hitboxes== | |||
{{BrawlHitboxTableHeader}} | |||
{{HitboxTableTitle|Hit 1|24}} | |||
{{BrawlHitboxTableRow | |||
|id=0 | |||
|damage=3% | |||
|angle=60 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=80 | |||
|r=210000 | |||
|bn=0 | |||
|ypos=60000 | |||
|zpos=360000 | |||
|rawflags=00100010100000110000011000000010 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|id=1 | |||
|damage=3% | |||
|angle=98 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=80 | |||
|r=210000 | |||
|bn=0 | |||
|ypos=60000 | |||
|zpos=900000 | |||
|rawflags=00100010100000110000011000000010 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|id=2 | |||
|damage=3% | |||
|angle=45 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=5 | |||
|r=210000 | |||
|bn=0 | |||
|ypos=600000 | |||
|zpos=360000 | |||
|rawflags=00100010100000110000011000000010 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|id=3 | |||
|damage=3% | |||
|angle=90 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=5 | |||
|r=210000 | |||
|bn=0 | |||
|ypos=600000 | |||
|zpos=900000 | |||
|rawflags=00100010100000110000011000000010 | |||
}} | |||
{{HitboxTableTitle|Hit 2|24}} | |||
{{BrawlHitboxTableRow | |||
|id=0 | |||
|damage=3% | |||
|angle=60 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=80 | |||
|r=240000 | |||
|bn=0 | |||
|ypos=60000 | |||
|zpos=360000 | |||
|rawflags=00100010100000110000011000000010 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|id=1 | |||
|damage=3% | |||
|angle=98 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=80 | |||
|r=240000 | |||
|bn=0 | |||
|ypos=60000 | |||
|zpos=900000 | |||
|rawflags=00100010100000110000011000000010 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|id=2 | |||
|damage=3% | |||
|angle=45 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=5 | |||
|r=240000 | |||
|bn=0 | |||
|ypos=600000 | |||
|zpos=360000 | |||
|rawflags=00100010100000110000011000000010 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|id=3 | |||
|damage=3% | |||
|angle=90 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=5 | |||
|r=240000 | |||
|bn=0 | |||
|ypos=600000 | |||
|zpos=900000 | |||
|rawflags=00100010100000110000011000000010 | |||
}} | |||
{{HitboxTableTitle|Hit 3|24}} | |||
{{BrawlHitboxTableRow | |||
|id=0 | |||
|damage=4% | |||
|angle=50 | |||
|bk=60 | |||
|ks=122 | |||
|fkv=0 | |||
|r=300000 | |||
|bn=0 | |||
|ypos=60000 | |||
|zpos=180000 | |||
|rawflags=00100010100000110000011001000010 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|id=1 | |||
|damage=4% | |||
|angle=361 | |||
|bk=60 | |||
|ks=122 | |||
|fkv=0 | |||
|r=300000 | |||
|bn=0 | |||
|ypos=60000 | |||
|zpos=840000 | |||
|rawflags=00100010100000110000011001000010 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|id=2 | |||
|damage=4% | |||
|angle=50 | |||
|bk=60 | |||
|ks=122 | |||
|fkv=0 | |||
|r=300000 | |||
|bn=0 | |||
|ypos=600000 | |||
|zpos=180000 | |||
|rawflags=00100010100000110000011001000010 | |||
}} | |||
{{BrawlHitboxTableRow | |||
|id=3 | |||
|damage=4% | |||
|angle=361 | |||
|bk=60 | |||
|ks=122 | |||
|fkv=0 | |||
|r=300000 | |||
|bn=0 | |||
|ypos=600000 | |||
|zpos=840000 | |||
|rawflags=00100010100000110000011001000010 | |||
}} | |||
|} | |||
== | ==Timing== | ||
===Attack=== | |||
{|class="wikitable" | |||
|- | |||
!Initial autocancel | |||
|1-3 | |||
|- | |||
!Hit 1 | |||
|6 | |||
|- | |||
!Hit 2 | |||
|10 | |||
|- | |||
!Hit 3 | |||
|13 | |||
|- | |||
!Ending autocancel | |||
|22- | |||
|- | |||
!Animation length | |||
|39 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=26}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=18}}{{FrameStrip|t=Autocancel|c=18}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | |||
{|class="wikitable" | |||
|- | |||
!Animation length | |||
|15 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=15}} | |||
{{FrameStripEnd}} | |||
{{ | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y}} | ||
{{MvSubNavMetaKnight|g=SSBB}} | {{MvSubNavMetaKnight|g=SSBB}} |
Latest revision as of 20:26, May 19, 2024
Overview[edit]
Meta Knight slashes in front of himself three times. The move has decent knockback and always does up to 10% damage if all three of the slashes hit (regardless of stale-move negation). The move is one of Meta Knight's most useful moves in tight situations, as it has extremely fast startup and ending lag, very little landing lag, great range, and transcendent priority. The move is commonly used as a SHFF when Meta Knight is either approaching or retreating from the ground, and it can be used to great effect for spacing and pressuring when combined with other moves such as down aerials and forward tilts. The move is also very useful offstage, as when used in conjunction with some of Meta Knight's other aerials, it can set up a variation of the wall of pain technique, depending on the opponent's DI and recovery options, though this is slightly limited by Meta Knight's very low air speed.
Overall, like many of Meta Knight's other moves, Meta Knight's forward aerial is a very favourable option to use in many situations, and as a result has gained a reputation of being broken.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-3 |
---|---|
Hit 1 | 6 |
Hit 2 | 10 |
Hit 3 | 13 |
Ending autocancel | 22- |
Animation length | 39 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Landing lag[edit]
Animation length | 15 |
---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Lag time |
![]() Hitbox |
![]() Autocancel |
|