Meta Knight (SSBB)/Up smash: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
[[File:MetaKnightUSmashSSBB.gif|thumb|400px|Hitbox visualization showing Meta Knight's up smash.]] | |||
==Overview== | ==Overview== | ||
Meta Knight slashes above himself three times, in a similar manner to {{mvsub|Link|SSBB|up smash|poss=y}}, but with much faster [[startup]] and [[ending lag]] and less [[range]], [[damage]], and [[knockback]]. The move has low [[knockback]] and is usually not considered a reliable [[KO]] move, outside of being used as a surprise attack on light characters at very high percentages. While the move can potentially rack up damage whilst Meta Knight is quickly [[approach]]ing from the ground, [[SDI]] makes the move much less effective and more [[punish]]able. Due to these reasons, the move is one of Meta Knight's least-used moves competitively. | Meta Knight slashes above himself three times, in a similar manner to {{mvsub|Link|SSBB|up smash|poss=y}}, but with much faster [[startup]] and [[ending lag]] and less [[range]], [[damage]], and [[knockback]]. The move has low [[knockback]] and is usually not considered a reliable [[KO]] move, outside of being used as a surprise attack on light characters at very high percentages. While the move can potentially rack up damage whilst Meta Knight is quickly [[approach]]ing from the ground, [[SDI]] makes the move much less effective and more [[punish]]able. Due to these reasons, the move is one of Meta Knight's least-used moves competitively. | ||
Latest revision as of 20:24, May 19, 2024
Overview[edit]
Meta Knight slashes above himself three times, in a similar manner to Link's up smash, but with much faster startup and ending lag and less range, damage, and knockback. The move has low knockback and is usually not considered a reliable KO move, outside of being used as a surprise attack on light characters at very high percentages. While the move can potentially rack up damage whilst Meta Knight is quickly approaching from the ground, SDI makes the move much less effective and more punishable. Due to these reasons, the move is one of Meta Knight's least-used moves competitively.
Hitboxes[edit]
Timing[edit]
Charges between | 3-4 |
---|---|
Hit 1 | 8 |
Hit 2 | 12 |
Hit 3 | 17 |
Animation length | 49 |
Lag time |
Charge interval |
Hitbox |
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