Isabelle (SSBU)/Neutral aerial: Difference between revisions
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(Cleaned up Overview + small corrections) |
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==Overview== | ==Overview== | ||
Isabelle tucks her knee in, and kicks out- happily spinning about with pom-poms on her hands. This is Isabelle's fastest aerial at frame 5, on top of being Isabelle's most reliable [[out of shield]] option. | Isabelle tucks her knee in, and kicks out- happily spinning about with pom-poms on her hands. This is Isabelle's fastest aerial at frame 5, on top of being Isabelle's most reliable [[out of shield]] option. The sweet spot has decent horizontal [[launch]] power, while the late hit is long lasting, making it a useful [[edgeguard]]ing tool. The sweet spot hit is also a [[combo]] starter at low percents, while the late hit is at mid percents. | ||
Intentionally landing the late hit of Neutral air can keep the opponent closer and allow more time for a followup | Intentionally landing the late hit of Neutral air can keep the opponent closer and allow more time for a followup, offering a potential KO confirm. | ||
==Update History== | ==Update History== |
Latest revision as of 00:57, May 5, 2024
Overview[edit]
Isabelle tucks her knee in, and kicks out- happily spinning about with pom-poms on her hands. This is Isabelle's fastest aerial at frame 5, on top of being Isabelle's most reliable out of shield option. The sweet spot has decent horizontal launch power, while the late hit is long lasting, making it a useful edgeguarding tool. The sweet spot hit is also a combo starter at low percents, while the late hit is at mid percents.
Intentionally landing the late hit of Neutral air can keep the opponent closer and allow more time for a followup, offering a potential KO confirm.
Update History[edit]
- Neutral aerial autocancels earlier (frame 39 → 34).
Hitboxes[edit]
Timing[edit]
Attack[edit]
The move enables ledge grabs from both sides starting on frame 58.
Initial autocancel | 1-2 |
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Clean hit | 5-7 |
Late hit | 8-25 |
Ending autocancel | 34- |
Interruptible | 34 |
Animation length | 58 |
Landing lag[edit]
Interruptible | 7 |
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Animation length | 29 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |