Onslaught: Difference between revisions
(→Customization: Adding Ultimate customs) |
(Undid edit by 189.147.58.83: Only connecting the move once is necessary to minimize its power.) Tag: Undo |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 49: | Line 49: | ||
|width="50px"|''"Dashes forward to grab an opponent and perform a backdrop."'' | |width="50px"|''"Dashes forward to grab an opponent and perform a backdrop."'' | ||
|} | |} | ||
{{clr}} | |||
==Gallery== | ==Gallery== |
Latest revision as of 19:48, April 24, 2024
Onslaught | |
---|---|
Onslaught in Super Smash Bros. Ultimate. | |
User | Mii Brawler |
Universe | Super Smash Bros. |
Onslaught (瞬発百裂キック, Instantaneous Hundred Rending Kicks) is one of the three side special moves usable by Mii Brawlers.
Overview[edit]
In Super Smash Bros. 4[edit]
Onslaught is the Mii Brawler's default side special move in Smash 4. When used, the Brawler charges forward with their knee out, similar to Zero Suit Samus' dash attack. If the attack hits, the Mii Brawler will launch into a series of kicks that ends with an uppercut like Captain Falcon's Raptor Boost. The move can be used in midair to recover horizontally, but will cause helplessness that way. Fortunately, the dash won't send the Brawler over the ledge if they are on the ground. If Onslaught catches an opponent in midair, the Brawler will rise up a significant distance while attacking, and may or may not drag the opponent with them.
In Super Smash Bros. Ultimate[edit]
In Ultimate, the move has an altered animation, with the Mii Brawler throwing in a mixed barrage of punches and kicks, with the final blow being a backflip kick. It now does high, weight independent knockback and damage when fresh, dealing 20.5% total and being capable of KOing as early as 95%. It has also received a new mechanic: Onslaught deals increased knockback as the Mii Brawler's damage accumulates, similarly to and separate from the effects of rage, but this multiplier lowers to 1x when the move is successfully used. The maximum knockback multiplier is 1.12x, reached when the Brawler is at 150% damage or higher. It takes approximately 8 seconds until Onslaught's knockback multiplier returns to its increased value after being reset. A purple sparkle briefly appears on the Mii Brawler's shoes to signify when Onslaught's power returns to normal. When used on the ground, the penultimate strike has a meteor smash effect.
Instructional quotes[edit]
case foldout | Rush forward to deliver a flurry of kicks. | |
Move List | Rush forward with a flurry of kicks, sending foes upward. The more damage you have, the stronger the launch! |
Customization[edit]
Special Move customization was added in Super Smash Bros. 4 and returns in Super Smash Bros. Ultimate for the Mii Fighters. These are the variations:
Smash 4[edit]
1. Onslaught | 2. Burning Dropkick | 3. Headache Maker |
---|---|---|
" Rush forward to deliver a flurry of kicks, and then finish with an uppercut. Rush forward to deliver a flurry of kicks and then finish with an uppercut." |
"A fiery dropkick with decent range. Charge it to really turn up the heat!" | "Pummel your foes with a swing of your arms as you descend from a jump." |
Ultimate[edit]
1. Onslaught | 2. Burning Dropkick | 3. Suplex |
---|---|---|
"Rush forward with a flurry of kicks, sending foes upward. The more damage you have, the stronger the launch!" | "Dropkicks in a fiery blaze. Hitting an opponent or a wall breaks the fall." | "Dashes forward to grab an opponent and perform a backdrop." |
Gallery[edit]
Onslaught as shown by the Move List in Ultimate.
Names in other languages[edit]
Trivia[edit]
- The original in-game description of Onslaught in the move list was notably misleading, as it stated that Onslaught does more damage as more damage is taken instead of stating that it deals more knockback; Onslaught's base damage doesn't increase beyond 16% even after taking damage. The description was reworded in patch 7.0.0.
- Onslaught’s appearance resembles a typical “Ranbu” Super Special Move as they appear in various SNK fighting games. Named after Ryo Sakazaki’s Ryuuko Ranbu, these attacks consist of a dash followed by a barrage of attacks, usually ending in a special move finisher. In the case of Onslaught, its Ultimate version strongly resembles the Houou Kyaku as performed by Kim Kaphwan, starting with a rushing knee strike and ending with a somersault kick.