Darkness Illusion: Difference between revisions
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(→Trivia: The move uses slow motion, not slowdown (it's a bit complicated, but there is a difference). Regarding the wall on KoF, I think this is an illusion caused by the move's low launch angle making it look like it is dealing more knockback than it actually is. I tested it, and Kazuya's Gates of Hell has a similar effect.) |
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{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|image=[[File: | |image=[[File:Meta Knight Final Smash SSBU.gif|300px]] | ||
|caption=Meta Knight using Darkness Illusion in ''Ultimate''. | |caption=Meta Knight using Darkness Illusion in ''Ultimate''. | ||
|user=[[Meta Knight]] | |user=[[Meta Knight]] | ||
|universe={{uv|Kirby}} | |universe={{uv|Kirby}} | ||
}} | }} | ||
'''Darkness Illusion''' ({{ja|ダークネスイリュージョン|Dākunesu Iryūjon}}, ''Darkness Illusion'') is {{SSBU|Meta Knight}}'s [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]''. It replaces [[Galaxia Darkness]] from ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. | '''Darkness Illusion''' ({{ja|ダークネスイリュージョン|Dākunesu Iryūjon}}, ''Darkness Illusion'') is {{SSBU|Meta Knight}}'s [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]''. It replaces [[Galaxia Darkness]] from ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. | ||
==Overview== | ==Overview== | ||
When activated, Meta Knight gains an extra pair of wings, lifts his sword, and summons a lightning bolt that creates a cross-shaped burst. If he traps anyone, he'll then proceed to slice the opponent at multiple angles | When activated, Meta Knight gains an extra pair of wings, lifts his sword, says "Know my power!" ({{ja|思い知れ|Omoishire}}, ''You shall realize.'') or "Behold..." ({{ja|見るがいい!|Mirugaī!}}, ''Behold!''), and summons a lightning bolt that creates a cross-shaped burst. If he traps anyone, he'll then proceed to slice the opponent at multiple angles, finishing with a final hit that launches the opponent sideways with a different camera angle if the attack was gained from a Smash Ball rather than through a meter; if the Final Smash is gained via a meter, the final hit will slow down opponents not caught in the attack. | ||
==Instructional quotes== | |||
{{InstructionalQuotes | |||
|ssbuchar=Meta Knight | |||
|ssbudesc=Meta Knight raises his sword, emitting a blast of electricity. If he hits an opponent, he multiplies himself to attack and launch the opponent. If no one is hit, the move won't do anything. | |||
}} | |||
==Origin== | ==Origin== | ||
[[File:Meta Calibur.gif|thumb|left|Meta Knight using Upper Calibur in ''Kirby Star Allies''.]] | [[File:Meta Calibur.gif|thumb|left|Meta Knight using Upper Calibur in ''Kirby Star Allies''.]] | ||
This move resembles {{s|wikirby|Upper Calibur}}, a move Meta Knight uses in ''{{s|wikirby|Kirby Star Allies}}'', with the addition of the extra wings and a flash of lightning as opposed to an ascending slash. The pose Meta Knight takes when summoning his sword is a pose commonly associated with opponents of his type, appearing as either a mere up stab or as a summoning act. The cross-lightning both resembles Meta Knight infused with the Zap element in ''Kirby Star Allies'' and the animation for [[Mach Tornado]] in ''{{s|wikirby|Kirby Super Star Ultra}}''. The pose he takes after landing the final strike resembles his ''{{s|wikirby|Kirby Air Ride}}'' render. | This move resembles {{s|wikirby|Upper Calibur}}, a move Meta Knight uses in ''{{s|wikirby|Kirby Star Allies}}'' and ''{{s|wikirby|Kirby and the Forgotten Land}}'', with the addition of the extra wings and a flash of lightning as opposed to an ascending slash. The pose Meta Knight takes when summoning his sword is a pose commonly associated with opponents of his type, appearing as either a mere up stab or as a summoning act. The cross-lightning both resembles Meta Knight infused with the Zap element in ''Kirby Star Allies'' and the animation for [[Mach Tornado]] in ''{{s|wikirby|Kirby Super Star Ultra}}''. The pose he takes after landing the final strike resembles his ''{{s|wikirby|Kirby Air Ride}}'' render. | ||
Darkness Illusion also bears a resemblance to {{s|wikipedia|Morrigan Aensland}}'s own attack of the same name from the [[Capcom]]-produced fighting game ''{{s|wikipedia|Darkstalkers}}''. Both involve launching the opponent upwards, assaulting them from multiple angles, then sending them away in a final blow. | |||
{{clrl}} | {{clrl}} | ||
==Gallery== | ==Gallery== | ||
Meta Knight SSBU Skill Preview Final Smash.png|Darkness Illusion as shown by | <gallery> | ||
Meta Knight SSBU Skill Preview Final Smash.png|Darkness Illusion as shown by the [[Move List]] in ''Ultimate''. | |||
</gallery> | |||
==Names in other languages== | |||
{{langtable | |||
|ja={{ja|ダークネスイリュージョン|Dākunesu Iryūjon}}, ''Darkness Illusion'' | |||
|en=Darkness Illusion | |||
|fr=Illusion ténébreuse | |||
|es=Espejismo oscuro | |||
|de=Finsternis-Illusion | |||
|it=Oscurità illusoria | |||
|nl=Duistere Illusie | |||
|ru={{rollover|Иллюзия тьмы|Illyuziya tmy|?}} | |||
|ko={{rollover|다크니스 일루전|Dakeuniseu Illujeon|?}}, ''Darkness Illusion'' | |||
|zh={{rollover|暗幕幻影|Àn Mù Huànyǐng|?}} | |||
}} | |||
==Trivia== | ==Trivia== | ||
*Darkness Illusion | *The final slash of Darkness Illusion features an incredibly high [[hitlag]] multiplier of 100, which is somewhat redundant due to hitlag being capped at 30 frames. | ||
**Additionally, as the final slash is programmed to cause a brief [[slow motion]] effect, victims are launched more slowly, which notably makes the move easier to tech if the victim is sent towards a wall (such as on [[Mementos]]). | |||
{{Special Moves|char=Meta Knight}} | {{Special Moves|char=Meta Knight}} | ||
{{FinalSmash}} | {{FinalSmash}} | ||
[[Category:Kirby universe]] | [[Category:Kirby universe]] |
Latest revision as of 21:36, April 13, 2024
Darkness Illusion | |
---|---|
Meta Knight using Darkness Illusion in Ultimate. | |
User | Meta Knight |
Universe | Kirby |
Darkness Illusion (ダークネスイリュージョン, Darkness Illusion) is Meta Knight's Final Smash in Super Smash Bros. Ultimate. It replaces Galaxia Darkness from Super Smash Bros. Brawl and Super Smash Bros. 4.
Overview[edit]
When activated, Meta Knight gains an extra pair of wings, lifts his sword, says "Know my power!" (思い知れ, You shall realize.) or "Behold..." (見るがいい!, Behold!), and summons a lightning bolt that creates a cross-shaped burst. If he traps anyone, he'll then proceed to slice the opponent at multiple angles, finishing with a final hit that launches the opponent sideways with a different camera angle if the attack was gained from a Smash Ball rather than through a meter; if the Final Smash is gained via a meter, the final hit will slow down opponents not caught in the attack.
Instructional quotes[edit]
Move List | Meta Knight raises his sword, emitting a blast of electricity. If he hits an opponent, he multiplies himself to attack and launch the opponent. If no one is hit, the move won't do anything. |
Origin[edit]
This move resembles Upper Calibur, a move Meta Knight uses in Kirby Star Allies and Kirby and the Forgotten Land, with the addition of the extra wings and a flash of lightning as opposed to an ascending slash. The pose Meta Knight takes when summoning his sword is a pose commonly associated with opponents of his type, appearing as either a mere up stab or as a summoning act. The cross-lightning both resembles Meta Knight infused with the Zap element in Kirby Star Allies and the animation for Mach Tornado in Kirby Super Star Ultra. The pose he takes after landing the final strike resembles his Kirby Air Ride render.
Darkness Illusion also bears a resemblance to Morrigan Aensland's own attack of the same name from the Capcom-produced fighting game Darkstalkers. Both involve launching the opponent upwards, assaulting them from multiple angles, then sending them away in a final blow.
Gallery[edit]
Darkness Illusion as shown by the Move List in Ultimate.
Names in other languages[edit]
Trivia[edit]
- The final slash of Darkness Illusion features an incredibly high hitlag multiplier of 100, which is somewhat redundant due to hitlag being capped at 30 frames.
- Additionally, as the final slash is programmed to cause a brief slow motion effect, victims are launched more slowly, which notably makes the move easier to tech if the victim is sent towards a wall (such as on Mementos).