Super Smash Bros. for Nintendo 3DS
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Balloon Fight: Difference between revisions

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{{ArticleIcons|ssb4-3ds=y|ultimate=y}}
{{ArticleIcons|ssb4-3ds=y|ultimate=y}}
:''For the series, see [[Balloon Fight (universe)]].''
:''For the series, see [[Balloon Fight (universe)]]. For the game this stage is based on, see [[Balloon Fight (game)]].''
{{Infobox Stage
{{Infobox Stage
|subtitle = ''Balloon Fight''
|subtitle = ''Balloon Fight''
|name = Balloon Fight
|name = Balloon Fight
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Balloon Fight.png|300px|PictoChat 2]]|title2=3DS|tab2=[[File:Balloonfight.png|300px]]}}
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Balloon Fight.png|300px|PictoChat 2]]|title2=3DS|content2=[[File:Balloonfight.png|300px]]}}
|caption = [[File:BalloonFightSymbol.svg|50px|class=invert]]<br>Balloon Fight as it appears in ''Smash''.
|caption = [[File:BalloonFightSymbol.svg|50px|class=invert]]<br>Balloon Fight as it appears in ''Smash''.
|universe = {{uv|Balloon Fight}}
|universe = {{uv|Balloon Fight}}
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Occasionally, one of the clouds starts blinking and releases a spark which then travels around the stage, rebounding on the platforms. Contact with the spark deals 5% damage and low knockback, and grounded players have a high chance of [[slipping]].
Occasionally, one of the clouds starts blinking and releases a spark which then travels around the stage, rebounding on the platforms. Contact with the spark deals 5% damage and low knockback, and grounded players have a high chance of [[slipping]].


If a character falls in the water they are immediately chomped by the [[Fish]], taking 8% damage. The fish then attempts to drag the trapped character down to the lower [[blast line]]; however, its grab can be escaped by [[button mashing]].
If a character falls in the water they are immediately chomped by the [[Fish]], taking 8% damage. The fish then attempts to drag the trapped character down to the lower [[blast line]]; however, its grab can be escaped by [[mashing]]. The number of inputs required to escape is based on the formula <code>90 + 1.7p</code> (where '''p''' is the captured fighter's percent) and is reduced by 8 for every stick input and 14.4 for every button input, causing a release when the value reaches or passes zero.


The stage has three possible layouts, randomly chosen from a set list, similarly to {{SSB4|Dream Land}} and [[Boxing Ring]]. The first variation has neon green grass, the second has grass of a more blue-green color, while the third has orange grass. Each of the variations feature different layouts of platforms, Flippers and clouds.
The stage has three possible layouts, randomly chosen from a set list, similarly to [[Dream Land GB]] and [[Boxing Ring]]. The first variation has neon green grass, the second has grass of a more blue-green color, while the third has orange grass. Each of the variations feature different layouts of platforms, Flippers and clouds.
<gallery widths="200px">
<gallery widths="200px">
Balloon Fight Variation 3.JPG|The first variation.
Balloon Fight Variation 3.JPG|The first variation.
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==Origin==
==Origin==
[[File:BalloonFightPhase2.png|thumb|Phase 2 in ''Balloon Fight''. One of the stage's variations is similar to this level.]]
[[File:BalloonFightPhase2.png|thumb|Phase 2 in ''Balloon Fight''. One of the stage's variations is similar to this level.]]
In ''{{s|wikipedia|Balloon Fight}}'', the player would fly around in a helmet with two balloons strapped on the Balloon Fighter's back. The goal was to pop the balloons of enemy birds. Once all of the balloons on a player were popped, he would fall into the water below. The birds fall in the water after all balloons are popped and once their parachute is gone. Moving off-screen sideways would cause the player to reappear on the other side. If a player flies too close to the water, a [[fish|giant fish]] emerges, grabs the player with its mouth, and submerges back into the water with the player. The fish also emerges if an enemy descends to the water with a parachute. Phases 7-11, out of 12, in ''Balloon Fight'' contain a hazard called a [[flipper]]. If a player bumps into a flipper, it starts to spin. If a player or an enemy hits the flipper while it's spinning, the person flies temporarily out of control in a certain direction. Flippers also later appeared as an item in ''[[Super Smash Bros. Melee]]'' where they would cause [[knockback]] if bumped into.  
In ''{{s|wikipedia|Balloon Fight}}'', a clone of Williams Electronics' ''Joust'', the player would fly around in a helmet with two balloons strapped on the Balloon Fighter's back. The goal was to pop the balloons of enemy birds. Once all of the balloons on a player were popped, he would fall into the water below. The birds fall in the water after all balloons are popped and once their parachute is gone. Moving off-screen sideways would cause the player to reappear on the other side. If a player flies too close to the water, a [[fish|giant fish]] emerges, grabs the player with its mouth, and submerges back into the water with the player. The fish also emerges if an enemy descends to the water with a parachute. Phases 7-11, out of 12, in ''Balloon Fight'' contain a hazard called a [[flipper]]. If a player bumps into a flipper, it starts to spin. If a player or an enemy hits the flipper while it's spinning, the person flies temporarily out of control in a certain direction. Flippers also later appeared as an item in ''[[Super Smash Bros. Melee]]'' where they would cause [[knockback]] if bumped into.  


This stage retains the original 8-bit graphics of ''Balloon Fight''. In this stage, the ability to move off-screen and reappear on the other side is retained. The giant fish is retained as a stage hazard and functions similar to its appearance in ''Balloon Fight''. Flippers are also a stage hazard, but function similarly to their appearance in ''Melee''.
This stage retains the original 8-bit graphics of ''Balloon Fight''. In this stage, the ability to move off-screen and reappear on the other side is retained. The giant fish is retained as a stage hazard and functions similar to its appearance in ''Balloon Fight''. Flippers are also a stage hazard, but function similarly to their appearance in ''Melee''.
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==Trivia==
==Trivia==
[[File:BFBattlefieldParallax.png|thumb|right|300px|The Battlefield form as it appears in "Mr. Sakurai Presents Steve & Alex". Notice the stage appearing as a normal 3D stage, as well as the stars in the background appearing much smaller, and ending well within the camera's boundaries]]
[[File:BFBattlefieldParallax.png|thumb|300px|The Battlefield form as it appears in "Mr. Sakurai Presents Steve & Alex". Notice the stage appearing as a normal 3D stage, as well as the stars in the background appearing much smaller, and ending well within the camera's boundaries]]
*An unusual glitch can occur with certain special moves, in which the momentum a character can gain at the end of the move before going into [[freefall]] is considerably greater if warping from one side of the special to another with the right timing.
*An unusual glitch can occur with certain special moves, in which the momentum a character can gain at the end of the move before going into [[freefall]] is considerably greater if warping from one side of the special to another with the right timing.
*Despite the platforms appearing to be 2D, they are actually fully rendered 3D models, which appear flat due to the stage using a special camera setting which removes parallax, as though the stage were being viewed from an infinite distance. This can easily be seen by pausing the game and moving the camera.
*Despite the platforms appearing to be 2D, they are actually fully rendered 3D models, which appear flat due to the stage using a special camera setting which removes parallax, as though the stage were being viewed from an infinite distance. This can easily be seen by pausing the game and moving the camera.
**The stage previews for the Ω and Battlefield forms do not have this pseudo-2D effect, with the stars redrawn to appear normal size, causing their appearance to differ from how the stage looks in-game. In the [[Mr. Sakurai Presents#Mr._Sakurai_Presents_.22Steve_.26_Alex.22|special presentation for Steve and Alex]], a version of the Battlefield form without this effect is also shown, only this time without the stars being redrawn, causing them to appear much smaller than usual.
**The stage previews for the Ω and Battlefield forms do not have this pseudo-2D effect, with the stars redrawn to appear normal size, causing their appearance to differ from how the stage looks in-game. In the [[Mr. Sakurai Presents#Mr._Sakurai_Presents_.22Steve_.26_Alex.22|special presentation for Steve and Alex]], a version of the Battlefield form without this effect is also shown, only this time without the stars being redrawn, causing them to appear much smaller than usual.
*In ''Smash 3DS'', [[Pikmin]] and [[Luma]] are unable to utilize the stage's wraparound mechanic; should their respective partners walk off one side of the stage and reappear at the other side, they will backtrack across the stage to the other side instead of following him through the warp.
*In ''Smash 3DS'', [[Pikmin]] and [[Luma]] are unable to utilize the stage's wraparound mechanic; should their respective partners walk off one side of the stage and reappear at the other side, they will backtrack across the stage to the other side instead of following them through the warp.
*Due to the [[Flipper]]s appearing in this stage and [[Bumper]]s appearing as an item, this makes ''Smash 3DS'' the first time in the series where a Bumper and a Flipper appear together.
*Due to the [[Flipper]]s appearing in this stage and [[Bumper]]s appearing as an item, this makes ''Smash 3DS'' the first time in the series where a Bumper and a Flipper appear together.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Chain Chomp]], the [[Moon]], [[Kapp'n]], [[Devil]] and [[Nikki]], the latter due to the dark background obscuring her drawings. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Abra]], [[Kyogre]], [[Palkia]], [[Giratina]], [[Arceus]], [[Victini]], [[Xerneas]] and [[Lunala]].
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: [[Chain Chomp]], [[Kapp'n]], and [[Devil]]. The [[Moon]] and [[Nikki]] cannot be summoned on this stage at all, likely due to the dark background. Additionally, the following [[Poké Ball]] Pokémon can only be summoned on the stage's Battlefield and Omega forms: [[Abra]], [[Palkia]], [[Arceus]], [[Victini]], and [[Xerneas]]. [[Kyogre]], [[Giratina]], and [[Lunala]] cannot be summoned here at all.


{{SSB4Stages}}
{{SSB4Stages}}

Revision as of 09:43, March 12, 2024

For the series, see Balloon Fight (universe). For the game this stage is based on, see Balloon Fight (game).
Balloon Fight
Balloon Fight
PictoChat 2
Balloonfight.png

BalloonFightSymbol.svg
Balloon Fight as it appears in Smash.
Universe Balloon Fight
Appears in SSB4 (3DS)
Ultimate
Availability Unlockable (SSB4)
Starter (Ultimate)
Unlock criteria Use Villager three times.
Crate type Presents
Maximum players 4 (3DS)
8 (Ultimate)
Music
Bolded tracks must be unlocked
for 3DS Main: Balloon Fight Medley
Alternate: Balloon Trip
Ultimate Other series music
Main: Balloon Fight Medley
Alternate: Balloon Trip (for 3DS / Wii U)
Tournament legality
Smash 4 Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Wikipedia Balloon Fight

Balloon Fight (バルーンファイト, Balloon Fight) is a stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate.

Stage overview

The stage always consists in two main platforms at the bottom separated by a river, with several (mostly soft) floating platforms, Flippers and clouds in varying arrangements. Unlike any other stage (except Mario Bros. in Ultimate), walking off one side of the screen will cause the character to warp around to the other side instead of self-destructing; if knockback and hitstun are involved, however, KOs will occur as usual. The water in the stage cannot be used for swimming even in Ultimate.

Flippers start spinning whenever touched. In their spinning state they deal 1% damage and low knockback.

Occasionally, one of the clouds starts blinking and releases a spark which then travels around the stage, rebounding on the platforms. Contact with the spark deals 5% damage and low knockback, and grounded players have a high chance of slipping.

If a character falls in the water they are immediately chomped by the Fish, taking 8% damage. The fish then attempts to drag the trapped character down to the lower blast line; however, its grab can be escaped by mashing. The number of inputs required to escape is based on the formula 90 + 1.7p (where p is the captured fighter's percent) and is reduced by 8 for every stick input and 14.4 for every button input, causing a release when the value reaches or passes zero.

The stage has three possible layouts, randomly chosen from a set list, similarly to Dream Land GB and Boxing Ring. The first variation has neon green grass, the second has grass of a more blue-green color, while the third has orange grass. Each of the variations feature different layouts of platforms, Flippers and clouds.

Ω forms and Battlefield form

In Super Smash Bros. for Nintendo 3DS, the Ω form consists of a single walled platform that resembles the green grassy soil variations of the normal form. Unlike Boxing Ring and Dream Land, its look cannot be changed. The water is intangible, and sparks, fish, and flippers are absent. Characters also cannot warp around the screen.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4's Ω form; however, the water is now absent and the main platform is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form resemble the grassy platforms of the normal form.

Origin

Phase 2 in Balloon Fight. One of the stage's variations is similar to this level.

In Balloon Fight, a clone of Williams Electronics' Joust, the player would fly around in a helmet with two balloons strapped on the Balloon Fighter's back. The goal was to pop the balloons of enemy birds. Once all of the balloons on a player were popped, he would fall into the water below. The birds fall in the water after all balloons are popped and once their parachute is gone. Moving off-screen sideways would cause the player to reappear on the other side. If a player flies too close to the water, a giant fish emerges, grabs the player with its mouth, and submerges back into the water with the player. The fish also emerges if an enemy descends to the water with a parachute. Phases 7-11, out of 12, in Balloon Fight contain a hazard called a flipper. If a player bumps into a flipper, it starts to spin. If a player or an enemy hits the flipper while it's spinning, the person flies temporarily out of control in a certain direction. Flippers also later appeared as an item in Super Smash Bros. Melee where they would cause knockback if bumped into.

This stage retains the original 8-bit graphics of Balloon Fight. In this stage, the ability to move off-screen and reappear on the other side is retained. The giant fish is retained as a stage hazard and functions similar to its appearance in Balloon Fight. Flippers are also a stage hazard, but function similarly to their appearance in Melee.

Gallery

Names in other languages

Language Name Meaning
Japan Japanese バルーンファイト Balloon Fight
UK English Balloon Fight
France French Balloon Fight
Germany German Balloon Fight
Spain Spanish Balloon Fight
Italy Italian Balloon Fight
China Chinese (Simplified) 打气球 Ballooning
Taiwan Chinese (Traditional) Balloon Fight
South Korea Korean 벌룬 파이트, Balloon Fight
Netherlands Dutch Balloon Fight
Russia Russian Бой на шарах Balloon Fight
Portugal Portuguese Balloon Fight

Trivia

The Battlefield form as it appears in "Mr. Sakurai Presents Steve & Alex". Notice the stage appearing as a normal 3D stage, as well as the stars in the background appearing much smaller, and ending well within the camera's boundaries
  • An unusual glitch can occur with certain special moves, in which the momentum a character can gain at the end of the move before going into freefall is considerably greater if warping from one side of the special to another with the right timing.
  • Despite the platforms appearing to be 2D, they are actually fully rendered 3D models, which appear flat due to the stage using a special camera setting which removes parallax, as though the stage were being viewed from an infinite distance. This can easily be seen by pausing the game and moving the camera.
    • The stage previews for the Ω and Battlefield forms do not have this pseudo-2D effect, with the stars redrawn to appear normal size, causing their appearance to differ from how the stage looks in-game. In the special presentation for Steve and Alex, a version of the Battlefield form without this effect is also shown, only this time without the stars being redrawn, causing them to appear much smaller than usual.
  • In Smash 3DS, Pikmin and Luma are unable to utilize the stage's wraparound mechanic; should their respective partners walk off one side of the stage and reappear at the other side, they will backtrack across the stage to the other side instead of following them through the warp.
  • Due to the Flippers appearing in this stage and Bumpers appearing as an item, this makes Smash 3DS the first time in the series where a Bumper and a Flipper appear together.
  • In Ultimate, the following Assist Trophies can only appear on the Battlefield and Omega forms of this stage: Chain Chomp, Kapp'n, and Devil. The Moon and Nikki cannot be summoned on this stage at all, likely due to the dark background. Additionally, the following Poké Ball Pokémon can only be summoned on the stage's Battlefield and Omega forms: Abra, Palkia, Arceus, Victini, and Xerneas. Kyogre, Giratina, and Lunala cannot be summoned here at all.