User talk:Toomai/SSE HP Testing: Difference between revisions

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Revision as of 09:36, September 30, 2010

If I remember correctly, Luigi's Super Jump Punch only does 1% when un-sweetspotted. Maybe there is a hax out there that allows you to take the enemy data?L33t Silvie Your epidermis is showing. 19:45, 27 April 2009 (UTC)

Unfortunately, I am not a haxzor (although I'd love to get in on it, I'm extremely wary of it). And yes, a missed FJP does only 1% damage. However, even though it's very efficient in that regard, the horrendous lag makes it very difficult to use in testing, especially when the testees are trying to kill the tester. Toomai Glittershine eXemplary Logic 20:09, 27 April 2009 (UTC)

Will this include...

...these? Miles (talk) 01:56, 30 April 2009 (UTC)

I sure hope so; of course they'll be hard to test what with the enemies they produce flying all over the place from attacks and whatnot. Toomai Glittershine eXemplary Logic 23:24, 4 May 2009 (UTC)

Perhaps it's not the damage, but the priority? I don't know, but the fact that Mario's U-tilt will kill them faster then Kirby's regualar A is perplexing.L33t Silvie Your epidermis is showing. 20:42, 4 May 2009 (UTC)

you might be able to hit [a Floow] again befor it starts regenerating health. - Ike'as Best Buddy

I think Floows regenerate a bit of health every frame they're not at full health or in hitstun. So you would need to keep it in hitstun the entire time, and it would be very difficult to do so. Toomai Glittershine eXemplary Logic cntrbs 13:14, 7 June 2009 (UTC)