User talk:Toomai/SSE HP Testing

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If I remember correctly, Luigi's Super Jump Punch only does 1% when un-sweetspotted. Maybe there is a hax out there that allows you to take the enemy data?L33t Silvie Your epidermis is showing. 19:45, 27 April 2009 (UTC)

Unfortunately, I am not a haxzor (although I'd love to get in on it, I'm extremely wary of it). And yes, a missed FJP does only 1% damage. However, even though it's very efficient in that regard, the horrendous lag makes it very difficult to use in testing, especially when the testees are trying to kill the tester. Toomai Glittershine The Table Designer 20:09, 27 April 2009 (UTC)

Will this include...[edit]

...these? Miles (talk) 01:56, 30 April 2009 (UTC)

I sure hope so; of course they'll be hard to test what with the enemies they produce flying all over the place from attacks and whatnot. Toomai Glittershine The Table Designer 23:24, 4 May 2009 (UTC)

Perhaps it's not the damage, but the priority? I don't know, but the fact that Mario's U-tilt will kill them faster then Kirby's regualar A is perplexing.L33t Silvie Your epidermis is showing. 20:42, 4 May 2009 (UTC)

you might be able to hit [a Floow] again befor it starts regenerating health. - Ike'as Best Buddy

I think Floows regenerate a bit of health every frame they're not at full health or in hitstun. So you would need to keep it in hitstun the entire time, and it would be very difficult to do so. Toomai Glittershine The Table Designer cntrbs 13:14, 7 June 2009 (UTC)

Galleom SSE[edit]

I have finished HP testing the Galleom in the SSE. Here is the data I collected. Attacks are ranged from the least hits to kill the Galleom to most hits. I have the type/effects listed (not all of them for each attack, only those that mattered for me testing it) and the damage dealt by each attack for other viewers. I also have the approximate HP range and HP increment down (since I don't quite remember the exact values for the Galleom's weaknesses/resistances, I can only use the attacks that are neutral against him to calculate the approximate HP ranges). The data appears mostly consistent (not sure about the resisted and super effective attacks), except for the data collected from Lucario's dair. This is unless I didn't quite remember the damage percentage you gave me for it or the Galleom has a minor aura resistance.

Easy (HP range: 205-207)[edit]

Ganondorf's f-smash: 9 (Darkness) (24%)

Ivysaur' uair: 13 (Grass) (16%)

Dedede's fair: 14 (Hammer/Weapon)(15%)

Falcon's f-smash: 15 (Fire) (19%)

Squirtle's d-smash: 15 (Water) (11%)

Olimar's fair: 16 (Pikmin) (13%)

Lucas' fair: 18 (PK) (12%)

Dedede's nair: 18 (Body) (12%)

Dedede's u-tilt: 18 (Head)(12%)

Lucario's dair: 18 1/2 (Aura) (11.6%?)

DK's nair: 19 (Spin) (11%)

Zelda's u-tilt: 19 (Magic/Electric) (11%)

Zamus' d-smash: 20 (Paralyzer) (10.5%?)

Toon Link's bair: 21 (Slash/Weapon) (10%)

R.O.B's fair: 21 (Arm) (10%)

Kirby's uair: 21 (Leg) (10%)

Pikachu's Thunder: 22 (Electric/Special Indirect/Projectile) (10%)

Yoshi's f-tilt: 23 (Tail) (9%)

R.O.B.'s nair: 29 (Fire/Explosive)

Snake's u-smash: 29 (Explosive/Projectile)

R.O.B's Robo Beam: 44 (Energy/Special Indirect/Projectile)

Pit's Arrows: 44 (Light/Special Indirect/Projectile)

Normal (HP range: 224.1-225) (HP increment:18-20)[edit]

Ganondorf's f-smash: 10 (Darkness) (24%)

Ivysaur' uair: 15 (Grass) (16%)

Dedede's fair: 15 (Hammer/Weapon) (15%)

Falcon's f-smash: 16 (Fire) (19%)

Squirtle's d-smash: 16 (Water) (11%)

Olimar's fair: 18 (Pikmin) (13%)

Lucas' fair: 19 (PK) (12%)

Dedede's nair: 19 (Body) (12%)

Dedede's u-tilt: 19 (Head) (12%)

Lucario's dair: 20 1/2 (Aura) (11.6%?)

DK's nair: 21 (Spin) (11%)

Zelda's u-tilt: 21 (Magic/Electric) (11%)

Zamus' d-smash: 22 (Paralyzer) (10.5%)

Toon Link's bair: 23 (Slash/Weapon) (10%)

R.O.B's fair: 23 (Arm) (10%)

Kirby's uair: 23 (Leg) (10%)

Pikachu's Thunder: 24 (Electric/Special Indirect/Projectile) (10%)

Yoshi's f-tilt: 25 (Tail) (9%)

R.O.B.'s nair: 32 (Fire/Explosive) (10%)

Snake's u-smash: 32 (Explosive/Projectile) (10%)

R.O.B's Robo Beam: 48 (Energy/Special Indirect/Projectile) (5%)

Pit's Arrows: 48 (Light/Special Indirect/Projectile) (5%)

Hard (HP range: 235-240) (HP increment: 10-15)[edit]

Ganondorf's f-smash: 10 (Darkness) (24%)

Ivysaur' uair: 15 (Grass) (16%)

Dedede's fair: 16 (Hammer/Weapon) (15%)

Falcon's f-smash: 17 (Fire) (19%)

Squirtle's d-smash: 17 (Water) (11%)

Olimar's fair: 19 (Pikmin) (13%)

Lucas' fair: 20 (PK) (12%)

Dedede's nair: 20 (Body) (12%)

Dedede's u-tilt: 20 (Head) (12%)

Lucario's dair: 21 1/2 (Aura) (11.6%?)

DK's nair: 22 (Spin) (11%)

Zelda's u-tilt: 22 (Magic/Electric) (11%)

Zamus' d-smash: 23 (Paralyzer) (10.5%?)

Toon Link's bair: 24 (Slash/Weapon) (10%)

R.O.B's fair: 24 (Arm) (10%)

Kirby's uair: 24 (Leg) (10%)

Pikachu's Thunder: 26 (Electric/Special Indirect/Projectile) (10%)

Yoshi's f-tilt: 27 (Tail) (9%)

R.O.B.'s nair: 34 (Fire/Explosive) (10%)

Snake's u-smash: 34 (Explosive/Projectile) (10%)

R.O.B's Robo Beam: 51 (Energy/Special Indirect/Projectile) (10%)

Pit's Arrows: 51 (Light/Special Indirect/Projectile) (10%)

Very Hard (HP range: 265-270) (HP increment: 25-35)[edit]

Ganondorf's f-smash: 12 (Darkness) (24%)

Ivysaur' uair: 17 (Grass) (16%)

Dedede's fair: 18 (Hammer/Weapon) (15%)

Falcon's f-smash: 19 (Fire) (19%)

Squirtle's d-smash: 19 (Water) (11%)

Olimar's fair: 21 (Pikmin) (13%)

Lucas' fair: 23 (PK) (12%)

Dedede's nair: 23 (Body) (12%)

Dedede's u-tilt: 23 (Head) (12%)

Lucario's dair: 24 (Aura) (11.6%?)

DK's nair: 25 (Spin) (11%)

Zelda's u-tilt: 25 (Magic/Electric) (11%)

Zamus' d-smash: 26 (Paralyzer) (10.5%)

Toon Link's bair: 27 (Slash/Weapon) (10%)

R.O.B's fair: 27 (Arm) (10%)

Kirby's uair: 27 (Leg) (10%)

Pikachu's Thunder: 28 (Electric/Special Indirect/Projectile) (10%)

Yoshi's f-tilt: 30 (Tail) (9%)

R.O.B.'s nair: 38 (Fire/Explosive) (10%)

Snake's u-smash: 38 (Explosive/Projectile) (10%)

R.O.B's Robo Beam: 56 (Energy/Special Indirect/Projectile) (5%)

Pit's Arrows: 56 (Light/Special Indirect/Projectile) (5%)

Intense (HP Range: 289-290) (HP increment: 19-25)[edit]

Ganondorf's f-smash: 13 (Darkness) (24%)

Ivysaur' uair: 19 (Grass) (16%)

Dedede's fair: 20 (Hammer/Weapon) (15%)

Falcon's f-smash: 21 (Fire) (19%)

Squirtle's d-smash: 21 (Water) (11%)

Olimar's fair: 23 (Pikmin) (13%)

Lucas' fair: 25 (PK) (12%)

Dedede's nair: 25 (Body) (12%)

Dedede's u-tilt: 25 (Head) (12%)

Lucario's dair: 26 (Aura) (11.6%?)

DK's nair: 27 (Spin) (11%)

Zelda's u-tilt: 27 (Magic/Electric) (11%)

Zamus' d-smash: 28 (Paralyzer) (10.5%?)

Toon Link's bair: 29 (Slash/Weapon) (10%)

R.O.B's fair: 29 (Arm) (10%)

Kirby's uair: 29 (Leg) (10%)

Pikachu's Thunder: 31 (Electric/Special Indirect/Projectile) (10%)

Yoshi's f-tilt: 33 (Tail) (9%)

R.O.B.'s nair: 41 (Fire/Explosive) (10%)

Snake's u-smash: 41 (Explosive/Projectile) (10%)

R.O.B's Robo Beam: 62 (Energy/Special Indirect/Projectile) (5%)

Pit's Arrows: 62 (Light/Special Indirect/Projectile) (5%) —Preceding unsigned comment added by Omega Tyrant (talkcontribs)

I crunched the numbers and came up with this nifty-looking but not very encouraging graph:

GalleomHPTests.png

Basically:

  • The Hard testing has the largest variance by quite a bit as well as the largest overlap (with Normal). It also has almost a second "chunk" of average. If there are any testing errors, they'd probably be here.
  • Thunder may or may not be a projectile (the graph assumes it is not). We'll have to test something else to find out, since Galleom's projectile resistance is 0.95x - enough to make a difference, but not enough for the difference to be obvious.
  • Lucario's 0% dair does 5.6% per hit for 11.2%; the damage factor at 0%/0s seems to be 0.7x. ZSS's d-smash does 11% damage.
  • The biggest outliers (without doing too much analysis) seem to be Thunder, ZSS's down smash, ROB's nair, and Snake's up smash; they're all consistently higher than the average (and often the maximum of most other things). Thunder can be explained if it's a projectile, but again the difference can't be distinguished, since it's close enough to be a rounding error. The other three I don't know.

Toomai Glittershine Data Node 11:35, 5 October 2010 (EDT)

I'm pretty sure Thunder is considered a projectile, as it can be reflected and absorbed by the PSI magnets. As for Zamus' d-smash, if it does 11%, perhaps the Galleom has a minor paralyzer resistance? Also, could you put numbers on the graph? We can discuss additional testing on the IRC. Omega TyrantTyranitarMS.png 20:54, 5 October 2010 (EDT)
Correct me if I'm wrong, but isn't Snake's up smash also a projectile? As for Zamus' D Smash, maybe the game recognizes that as a projectile too? Mr. Anon (talk) 21:10, 5 October 2010 (EDT)
We don't know how the game decides what's a projectile (in this context) and what's not. We may find out after more testing. Toomai Glittershine Data Node 21:16, 5 October 2010 (EDT)
I'm pretty sure Snake's u-smash is as it can be reflected, though from what I remember hearing from Toomai, he's not sure if the resistance is to projectiles or indirect specials. Omega TyrantTyranitarMS.png 21:20, 5 October 2010 (EDT)