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Super Smash Bros. Ultimate

Isabelle (SSBU)/Back aerial: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:IsabelleBAir.gif|thumb|600px|Hitbox visualization showing Isabelle's back aerial.]]
[[File:IsabelleBAir.gif|thumb|600px|Hitbox visualization showing Isabelle's back aerial.]]
{{competitive expertise}}
==Overview==
==Overview==
Compared to [[Forward aerial]], Back aerial is slightly slower but marginally more powerful. Overall, this results in the move being a more situational choice, as the reduced rate of fire is worse for Isabelle's play style than the additional knock back and damage. This is due to Isabelle's game plan often being focused around safety and setup, as her survivability and disadvantage state are rather poor. This results in Back aerial rarely being worth using over Forward aerial if given the opportunity.
However, this does not inherently make it a bad attack for Isabelle, as it allows her to utilize a variant of arguably her most essential attack when the opponent is towards her backside. Situationally, assuming the player is briefly provided additional time, this move can intentionally be opted for in place of [[Forward aerial]] for a mildly more rewarding, powerful hit with identical [[hitbox]]es and range.
As move staling greatly affects Isabelle’s [[Forward aerial]] in many matchups, this move could intentionally be opted for as a means to combat the issue. However, the added difficulty of proper execution, along with its drawbacks and risks, make doing so for this sole reason only a situationally reasonable option.
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}'''
*'''Bug''': Created the Slingshot Crash glitch where if Villager or Isabelle Pocket one another's slingshot from a Pocket, the game will crash.
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{bugfix|Fixed the Slingshot Crash glitch.}}
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{nerf|Slingshot attacks (forward and back aerials) deal less shield damage.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 11: Line 24:
|sd=-4.5
|sd=-4.5
|angle=361
|angle=361
|af=3
|bk=55
|bk=55
|ks=100
|ks=100
Line 25: Line 39:
|slvl=M
|slvl=M
|direct=f
|direct=f
|reflectable=t
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Mid hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 32: Line 47:
|sd=-2.5
|sd=-2.5
|angle=361
|angle=361
|af=3
|bk=10
|bk=10
|ks=100
|ks=100
Line 46: Line 62:
|slvl=S
|slvl=S
|direct=f
|direct=f
|reflectable=t
}}
}}
{{HitboxTableTitle|Latest hit|24}}
{{HitboxTableTitle|Late hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.0%
|damage=3.0%
|sd=-1.5
|sd=-1.5
|af=3
|angle=361
|angle=361
|bk=10
|bk=10
Line 67: Line 85:
|slvl=S
|slvl=S
|direct=f
|direct=f
|reflectable=t
}}
}}
|}
|}
==Timing==
==Timing==
===Attack===
===Attack===
Line 78: Line 98:
|13-15
|13-15
|-
|-
!Late hit
!Mid hit
|16-21
|16-21
|-
|-
!Latest hit
!Late hit
|22-26
|22-26
|-
|-
Line 104: Line 124:
===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
|15
|-
!Animation length
!Animation length
|14
|29
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=14}}
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|prop=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|prop=y|interruptible=y}}
==Pellet parameters==
These parameters are shared with Isabelle's {{mvsub|Isabelle|SSBU|forward aerial}}.
{|class="wikitable"
!Lifetime
|14 frames
|-
!Travel speed
|4.8
|-
!Initial travel angle
|{{rollover|5.73°|0.1 in radians|y}}
|-
!Gravity
|0.1
|-
!Falling speed
|1
|-
!Can pierce opponents?
|No
|}


{{MvSubNavIsabelle|g=SSBU}}
{{MvSubNavIsabelle|g=SSBU}}
[[Category:Isabelle (SSBU)]]
[[Category:Isabelle (SSBU)]]
[[Category:Back aerials (SSBU)]]
[[Category:Back aerials (SSBU)]]

Latest revision as of 09:03, January 6, 2024

Hitbox visualization showing Isabelle's back aerial.

Overview[edit]

Compared to Forward aerial, Back aerial is slightly slower but marginally more powerful. Overall, this results in the move being a more situational choice, as the reduced rate of fire is worse for Isabelle's play style than the additional knock back and damage. This is due to Isabelle's game plan often being focused around safety and setup, as her survivability and disadvantage state are rather poor. This results in Back aerial rarely being worth using over Forward aerial if given the opportunity.

However, this does not inherently make it a bad attack for Isabelle, as it allows her to utilize a variant of arguably her most essential attack when the opponent is towards her backside. Situationally, assuming the player is briefly provided additional time, this move can intentionally be opted for in place of Forward aerial for a mildly more rewarding, powerful hit with identical hitboxes and range.

As move staling greatly affects Isabelle’s Forward aerial in many matchups, this move could intentionally be opted for as a means to combat the issue. However, the added difficulty of proper execution, along with its drawbacks and risks, make doing so for this sole reason only a situationally reasonable option.

Update History[edit]

Super Smash Bros. Ultimate 1.2.0

  • Bug: Created the Slingshot Crash glitch where if Villager or Isabelle Pocket one another's slingshot from a Pocket, the game will crash.

Super Smash Bros. Ultimate 2.0.0

  • Bug fix Fixed the Slingshot Crash glitch.

Super Smash Bros. Ultimate 3.0.0

  • Nerf Slingshot attacks (forward and back aerials) deal less shield damage.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 9.0% -4.5 Sakurai angle Forward 55 100 0 HitboxTableIcon(False).png 5.0 top 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Mid hit
0 0 0 5.0% -2.5 Sakurai angle Forward 10 100 0 HitboxTableIcon(False).png 1.2 top 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 3.0% -1.5 Sakurai angle Forward 10 100 0 HitboxTableIcon(False).png 1.2 top 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Attack[edit]

Initial autocancel 1-2
Clean hit 13-15
Mid hit 16-21
Late hit 22-26
Ending autocancel 30-
Interruptible 36
Animation length 54
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Interruptible 15
Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
FrameIcon(BlankPropS).pngFrameIcon(BlankPropE).png
Prop event
Interruptibility
Interruptible

Pellet parameters[edit]

These parameters are shared with Isabelle's forward aerial.

Lifetime 14 frames
Travel speed 4.8
Initial travel angle 5.73°
Gravity 0.1
Falling speed 1
Can pierce opponents? No