Super Smash Bros. Ultimate

Daisy (SSBU)/Forward smash: Difference between revisions

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==Overview==
==Overview==
Daisy strikes with a bludgeon, depending on the angle of the attack. Angling it upward uses a frying pan from ''{{s|mariowiki|Super Mario RPG: Legend of the Seven Stars}}''. Angling it downward uses the tennis racket from the ''{{s|mariowiki|Mario Tennis}}'' games. Not angling the forward smash uses the golf club from the ''{{s|mariowiki|Mario Golf}}'' games. Each weapon has different properties.
{{See also|Peach (SSBU)/Forward smash}}
{{:Peach (SSBU)/Forward smash|p=1|Daisy}}


=== Frying pan ===
=== Frying pan ===
The frying pan has more vertical knockback and the most damage. It closes opponents' stocks earlier than the other two weapons. The uncharged frying pan deals 18.0%. It is optional to use the frying pan to perform a [[hard read]]. Daisy can fully charge the frying pan to close the shield broken opponent's stock.
{{:Peach (SSBU)/Forward smash|p=2|Daisy}}


=== Golf club ===
=== Golf club ===
The golf club has more diagonal knockback and the most range. The uncharged golf club deals 15.0%. Daisy can use the golf club to interrupt incoming attacks or force the opponent to respect Daisy's zone. The golf club can true combo from a down tilt or neutral aerial at low percentages. If Daisy [[2 frame punish]]es the opponent with a down tilt, she can follow with a golf club.
{{:Peach (SSBU)/Forward smash|p=3|Daisy}}


=== Tennis racket ===
=== Tennis racket ===
The tennis racket is a strong semi-spike with more horizontal knockback. The uncharged tennis racket deals 13.5%. Daisy can fully charge the tennis racket if a shield broken opponent is close to the ledge; it may be optimal to edgeguard opponents if they [[DI]] from the [[blast zone]]. The tennis racket may be used as a kill setup after performing a down tilt. If Daisy [[2 frame punish]]es the opponent with a down tilt, she can follow with a tennis racket.
{{:Peach (SSBU)/Forward smash|p=4|Daisy}}


==Update History==
==Update History==

Latest revision as of 09:36, January 5, 2024

Daisy forward smash hitbox visualizations
DaisyFSmashFryingPan.gif
DaisyFSmashGolfClub.gif
DaisyFSmashTennisRacket.gif

Overview[edit]

Daisy strikes with a bludgeon, depending on the angle of the attack. Angling it upward uses a frying pan from Super Mario RPG: Legend of the Seven Stars. Angling it downward uses the tennis racket from the Mario Tennis games. Not angling the forward smash uses the golf club from the Mario Golf games. Each weapon has different properties.

Frying pan[edit]

The frying pan has more vertical knockback and the most damage. It closes opponents' stocks earlier than the other two weapons. The uncharged frying pan deals 18.0% while the fully-charged frying pan deals 25.2%. It is optional to use the frying pan to perform a hard read. Daisy can fully charge the frying pan to close the shield broken opponent's stock.

Golf club[edit]

The golf club has more diagonal knockback and the most range. The uncharged golf club deals 15.0% while the fully-charged golf club deals 21.0%. Daisy can use the golf club to interrupt incoming attacks or force the opponent to respect Daisy's zone. The golf club can true combo from a down tilt or neutral aerial at low percentages. If Daisy 2 frame punishes the opponent with a down tilt, she can follow with a golf club.

Tennis racket[edit]

The tennis racket is a strong semi-spike with more horizontal knockback. The uncharged tennis racket deals 13.5% while the fully-charged tennis racket deals 18.9%. Daisy can fully charge the tennis racket if a shield broken opponent is close to the ledge; it may be optimal to edgeguard opponents if they DI from the blast zone. The tennis racket may be used as a kill setup after performing a down tilt. If Daisy 2 frame punishes the opponent with a down tilt, she can follow with a tennis racket.

Update History[edit]

Super Smash Bros. Ultimate 3.1.0

  • Buff Forward smash has more knockback scaling when using the golf club (61/63 → 65/68).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up (frying pan)
0 0 0 18.0% 0 AngleIcon80.png Forward 68 65 0 HitboxTableIcon(False).png 3.0 havel 0.0 3.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Frying pan SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 18.0% 0 AngleIcon80.png Forward 68 65 0 HitboxTableIcon(False).png 2.0 havel 0.0 -2.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Frying pan SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Clean angled forward (golf club)
0 0 0 15.0% 0 AngleIcon45.png Forward 60 65 0 HitboxTableIcon(False).png 2.7 havel 0.0 0.3 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Golf club SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 15.0% 0 AngleIcon45.png Forward 60 65 0 HitboxTableIcon(False).png 2.7 havel 0.0 3.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Golf club SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 15.0% 0 AngleIcon45.png Forward 65 68 0 HitboxTableIcon(False).png 4.3 havel 0.0 8.5 0.0 1.1× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Golf club SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
The late hit changes the ID 2 hitbox's size to 3.8.
Angled down (tennis racket)
0 0 0 13.5% 0 AngleIcon27.png Forward 65 60 0 HitboxTableIcon(False).png 3.0 havel 0.0 6.0 0.0 0.9× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Tennis racket SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 13.5% 0 AngleIcon27.png Forward 65 60 0 HitboxTableIcon(False).png 2.0 havel 0.0 2.0 0.0 0.9× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Tennis racket SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 13.5% 0 AngleIcon27.png Forward 65 60 0 HitboxTableIcon(False).png 2.0 havel 0.0 -2.0 0.0 0.9× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Tennis racket SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Not angled (golf club)[edit]

Charges between 5-6
Clean hit 15-16
Late hit 17
Interruptible 46
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png

Angled (frying pan and tennis racket)[edit]

Charges between 5-6
Hitboxes 15-17
Interruptible 46
Animation length 59
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible