Isabelle (SSBU)/Grab: Difference between revisions
(Added Overview and Options after Grabbing sections.) |
("Items picked up by any grab are automatically Pocketed." line was in its own section called "Timing" with zero accompanying information. Adjusted phrase for clarity and placed it at the end of Overview, and deleted Timing section.) |
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==Overview== | ==Overview== | ||
Isabelle's [[Grab]] possesses fairly decent range, and has a significant disjoint increasing its safety. However, the move has a long startup and cool down, making it sometimes difficult to land. These drawbacks unfortunately contributes to Isabelle's recurring issue of having limited ways to deal with a [[shield]]ing opponent. | Isabelle's [[Grab]] possesses fairly decent range, and has a significant disjoint increasing its safety. However, the move has a long startup and cool down, making it sometimes difficult to land. These drawbacks unfortunately contributes to Isabelle's recurring issue of having limited ways to deal with a [[shield]]ing opponent. Items picked up by this move are automatically [[Pocket]]ed. | ||
Asides from animation length, Isabelle's grab is identical to Villager's. | Asides from animation length, Isabelle's grab is identical to Villager's. | ||
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===Standing grab=== | ===Standing grab=== | ||
{|class="wikitable" | {|class="wikitable" |
Revision as of 03:22, January 3, 2024
Overview
Isabelle's Grab possesses fairly decent range, and has a significant disjoint increasing its safety. However, the move has a long startup and cool down, making it sometimes difficult to land. These drawbacks unfortunately contributes to Isabelle's recurring issue of having limited ways to deal with a shielding opponent. Items picked up by this move are automatically Pocketed.
Asides from animation length, Isabelle's grab is identical to Villager's.
Options after grabbing
Upon landing the grab, Isabelle is often presented with at least one good option- at low to mid percents, Down throw can typically guarantee one follow up and sometimes a string. Back throw is great for closing out stocks at high percents, and can occasionally lead to ledge trapping scenarios. Forward throw can provide some stage control if Isabelle is facing a ledge, and Up throw can capitalize on opponent's who struggle to deal with with Isabelle's juggling.
Isabelle's Pummel provides rather underwhelming damage, but nonetheless can help secure KO's and manipulate percentile for Down throw strings.
Grabbox Data
Standing Grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 5.0 | top | 0.0 | 5.5 | 4.0 to 14.0 | ||
1 | 2.5 | top | 0.0 | 5.5 | 1.5 to 16.5 |
Dash Grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 4.0 | top | 0.0 | 5.5 | 4.0 to 13.0 | ||
1 | 2.0 | top | 0.0 | 5.5 | 2.0 to 15.0 |
Pivot Grab
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 5.0 | top | 0.0 | 5.5 | -5.0 to -14.0 | ||
1 | 2.5 | top | 0.0 | 5.5 | -2.5 to -16.5 |
Standing grab
Grab | 14-16 |
---|---|
Item pickup | 14-18 |
Interruptible | 44 |
Animation length | 69 |
Dash grab
Grab | 15-17 |
---|---|
Item pickup | 15-19 |
Interruptible | 47 |
Animation length | 64 |
Pivot grab
Grab | 17-19 |
---|---|
Item pickup | 17-21 |
Interruptible | 45 |
Animation length | 62 |
Lag time |
Grab |
Interruptible |
Searchbox |