Ness (SSBB): Difference between revisions

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(Updating the moveset, attributes and the Subspace Emissary lore.)
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|dsname=PSI Magnet
|dsname=PSI Magnet
|dsdmg=0%, heals x1.6 the damage of absorbed projectiles.
|dsdmg=0%, heals x1.6 the damage of absorbed projectiles.
|dsdesc=Surrounds himself with a purple field of energy, allowing him to absorb energy-based [[projectile]]s (such as {{SSBB|Mario}}'s [[Fireball]], {{SSBB|Fox}}'s {{S|Fox|Blaster}} or {{SSBB|Samus}}' [[Charge Shot]]) or explosions (including all of {{SSBB|Snake}}'s explosives) and heal for a multiplier of 1.6× from the damage he would have received, but only at a maximum of 30% damage per projectile. Upon absorption, the magnet can be canceled with a jump, roll or spot dodge. PSI Magnet is also useful as a [[Fall Break|fall break]] to stall Ness' vertical momentum slightly in the air.
|dsdesc=Surrounds himself with a purple field of energy, allowing him to absorb energy-based [[projectile]]s (such as {{SSBB|Mario}}'s [[Fireball]], {{SSBB|Fox}}'s [[Blaster (Fox)|Blaster]] or {{SSBB|Samus}}' [[Charge Shot]]) or explosions (including all of {{SSBB|Snake}}'s explosives) and heal for a multiplier of 1.6× from the damage he would have received, but only at a maximum of 30% damage per projectile. Upon absorption, the magnet can be canceled with a jump, roll or spot dodge. PSI Magnet is also useful as a [[Fall Break|fall break]] to stall Ness' vertical momentum slightly in the air.
|fsname=PK Starstorm
|fsname=PK Starstorm
|fsdmg=20% (each star)
|fsdmg=20% (each star)
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