Mario (SSBU)/Neutral attack/Hit 1: Difference between revisions
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Line 10: | Line 10: | ||
|damage=2.2% | |damage=2.2% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=30 | |ks=30 | ||
Line 28: | Line 29: | ||
|damage=2.2% | |damage=2.2% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=30 | |ks=30 | ||
Line 46: | Line 48: | ||
|damage=2.2% | |damage=2.2% | ||
|angle=180 | |angle=180 | ||
|af=3 | |||
|bk=15 | |bk=15 | ||
|ks=20 | |ks=20 | ||
Line 59: | Line 62: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=S | |slvl=S | ||
|hitbits=Fighter only | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 64: | Line 68: | ||
|damage=2.2% | |damage=2.2% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=15 | |bk=15 | ||
|ks=20 | |ks=20 | ||
Line 79: | Line 84: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 84: | Line 90: | ||
|2-3 | |2-3 | ||
|- | |- | ||
! | !Continuability window | ||
|5 | |5-24 | ||
|- | |||
!Consecutive jab frame | |||
|7 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 95: | Line 104: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=Lag|c=1|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|e=LagLoopE}}{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=12}} | ||
|- | |||
{{FrameStrip|t=Blank|c=4}}{{FrameStrip|t=Continuable|c=20}}{{FrameStrip|t=Blank|c=7}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|interruptible=y}} | ||
{{MvSubNavMario|g=SSBU}} | {{MvSubNavMario|g=SSBU}} | ||
[[Category:Mario (SSBU)]] | [[Category:Mario (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 08:41, December 24, 2023
Overview[edit]
Mario leans forward to perform a basic punch and moves back. The first hit of neutral attack deals 2.2% damage. If the opponent missed the tech, the player can jab lock along with the second hit of neutral attack. The move comes out of frame 2, making it useful as a grounded combo breaker and a quick punish option.
Hitboxes[edit]
Timing[edit]
Hitboxes | 2-3 |
---|---|
Continuability window | 5-24 |
Consecutive jab frame | 7 |
Interruptible | 20 |
Animation length | 31 |
Lag time |
Hitbox |
Loop point |
Continuable |
Earliest continuable point |
Interruptible |
|