Mario (SSBU)/Neutral attack/Hit 1: Difference between revisions
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Tag: Mobile edit |
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Line 8: | Line 8: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=2. | |damage=2.6% | ||
|angle=361 | |angle=361 | ||
|af=3 | |af=3 | ||
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=2. | |damage=2.6% | ||
|angle=361 | |angle=361 | ||
|af=3 | |af=3 | ||
Line 46: | Line 46: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage=2. | |damage=2.6% | ||
|angle=180 | |angle=180 | ||
|af=3 | |af=3 | ||
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
|damage=2. | |damage=2.6% | ||
|angle=361 | |angle=361 | ||
|af=3 | |af=3 |
Revision as of 06:04, December 24, 2023
Overview
Mario leans forward to perform a basic punch and moves back. The first hit of neutral attack deals 2.2% damage. If the opponent missed the tech, the player can jab lock along with the second hit of neutral attack. The move comes out of frame 2, making it useful as a grounded combo breaker and a quick punish option.
Hitboxes
Timing
Hitboxes | 2-3 |
---|---|
Continuability window | 5-24 |
Consecutive jab frame | 7 |
Interruptible | 20 |
Animation length | 31 |
Lag time |
Hitbox |
Loop point |
Continuable |
Earliest continuable point |
Interruptible |
|