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R button: Difference between revisions

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[[File:R Button Compilation.png|thumb|300px|The R button on a Nintendo 64 controller, GameCube controller, Classic Controller, Classic Controller Pro, 3DS, and Wii U, respectively.]]
[[File:R Button Compilation.png|thumb|300px|The R button on a Nintendo 64 controller, GameCube controller, Classic Controller, Classic Controller Pro, 3DS, and Wii U, respectively.]]
The '''R button''' refers to the right shoulder button on the [[Wii U GamePad]], the [[Nintendo 64 controller|Nintendo 64]], [[GameCube controller|GameCube]], [[Classic Controller|Classic]], and [[Wii U Pro Controller|Wii U Pro]] [[Controller]]s, and on the [[Nintendo 3DS]] itself. On the GameCube, Classic, Wii U Pro controller, Wii U GamePad and Nintendo 3DS, it is used for [[shield]]ing, [[roll]]ing, [[air dodge|air dodging]] in midair, and [[sidestep]] dodging, which is shared with the [[L button]] in all of these controllers (aside from 3DS where L is grab) while on the Nintendo 64 controller, dual Joy-Cons and Switch Pro controller, it is used for [[grab]]bing.
The '''R button''' refers to the left shoulder button on the [[Nintendo 64 controller]], [[GameCube controller]], and the [[Nintendo 3DS]], as well as one of two left shoulder buttons on the [[Classic Controller]], [[Wii U GamePad]], [[Wii U Pro Controller]], New Nintendo 3DS, right [[Joy-Con]] and [[Nintendo Switch Pro Controller]].  


When using a single [[Joy-Con]] in ''[[Ultimate]]'', the R or L button (depending on which Joy-Con is used) is not set to any action by default. Instead, [[SR button|SR]] is used for [[shield]]ing and [[SL button|SL]] for [[grab]]bing. In this configuration, the L, R, [[Z button|ZL and ZR]] buttons cannot be set to grab.
==Overview==
The functionality of the R button has changed throughout the series. Nn the N64 controller, dual Joy-Cons and Switch Pro controller, it is used for [[grab]]bing. On the GameCube, Classic, Wii U GamePad, Wii U Pro controller, and Nintendo 3DS, it is used for [[shielding]], [[rolling]], [[air dodging]], and [[spot dodging]], which is shared with the [[L button]] in all of these controllers (aside from 3DS where L is grab).
 
When using a single [[Joy-Con]] in ''[[Ultimate]]'', the R or L button (depending on which Joy-Con is used) is not set to any action by default. Instead, the [[SR button]] takes its place is used for shielding. In this configuration, the L, R, ZL and ZR buttons cannot be set to grab.


==Gallery==
==Gallery==

Revision as of 21:21, December 1, 2023

The R button on a Nintendo 64 controller, GameCube controller, Classic Controller, Classic Controller Pro, 3DS, and Wii U, respectively.

The R button refers to the left shoulder button on the Nintendo 64 controller, GameCube controller, and the Nintendo 3DS, as well as one of two left shoulder buttons on the Classic Controller, Wii U GamePad, Wii U Pro Controller, New Nintendo 3DS, right Joy-Con and Nintendo Switch Pro Controller.

Overview

The functionality of the R button has changed throughout the series. Nn the N64 controller, dual Joy-Cons and Switch Pro controller, it is used for grabbing. On the GameCube, Classic, Wii U GamePad, Wii U Pro controller, and Nintendo 3DS, it is used for shielding, rolling, air dodging, and spot dodging, which is shared with the L button in all of these controllers (aside from 3DS where L is grab).

When using a single Joy-Con in Ultimate, the R or L button (depending on which Joy-Con is used) is not set to any action by default. Instead, the SR button takes its place is used for shielding. In this configuration, the L, R, ZL and ZR buttons cannot be set to grab.

Gallery

Trivia

  • Masahiro Sakurai had proposed the R button on the GameCube controller be replaced with a scroll wheel, as he believes that would be the ideal method of menu navigation.[1]

References