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Isabelle (SSBU)/Down throw: Difference between revisions
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==Overview== | ==Overview== | ||
Functions as her combo throw, but possible follow ups greatly vary depending on percent, DI, and opponent's character. Can sometimes lead into strings of varying lengths, particularly from using Forward | Functions as her combo throw, but possible follow ups greatly vary depending on percent, DI, and opponent's character. Can sometimes lead into strings of varying lengths, particularly from using [[Forward aerial]] and [[Dash attack]]. | ||
Common follow ups are Forward air, Neutral air, and Up air. However, with proper set up, Back | Common follow ups are [[Forward air]], [[Neutral air]], and [[Up air]]. However, with proper set up, [[Back aerial]] and self activated Lloid trap can be used. | ||
==Throw Data== | ==Throw Data== |
Revision as of 03:07, December 1, 2023
Isabelle down throw hurtbox visualization | ||||
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Overview
Functions as her combo throw, but possible follow ups greatly vary depending on percent, DI, and opponent's character. Can sometimes lead into strings of varying lengths, particularly from using Forward aerial and Dash attack.
Common follow ups are Forward air, Neutral air, and Up air. However, with proper set up, Back aerial and self activated Lloid trap can be used.
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
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Throw | 0 | 6.0% | ![]() |
Forward | 60 | 80 | 0 | 0.0× | ![]() |
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Break | 0 | 3.0% | ![]() |
Forward | 60 | 100 | 0 | 0.0× | ![]() |
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Timing
During frame 17, the move inflicts 6 frames of hitlag to both Isabelle and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility | 1-18 |
---|---|
Throw Release | 18 |
Interruptible | 36 |
Animation length | 49 |
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![]() Lag time |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |