Isabelle (SSBU)/Up aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:IsabelleUAir.gif|thumb|340px|Hitbox visualization showing Isabelle's up aerial.]] | [[File:IsabelleUAir.gif|thumb|340px|Hitbox visualization showing Isabelle's up aerial.]] | ||
==Overview== | ==Overview== | ||
Overall a fairly generic Up air. In comparison to Villager's version, is it much more consistent due to always pulling out two turnips instead of one to three. Some possible followups are from Up-tilt, Lloid trap if the opponent is nearby, and occasionally Down throw. | |||
Up aerial provides a good tool for juggling some characters, as well as the primary use case of Isabelle's net grab Up throw. The sour spot of the move still provides a fair amount of stun, allowing for juggling scenarios to sometimes continue even if the hit is not sweet spotted. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' |
Revision as of 06:49, November 30, 2023
Overview
Overall a fairly generic Up air. In comparison to Villager's version, is it much more consistent due to always pulling out two turnips instead of one to three. Some possible followups are from Up-tilt, Lloid trap if the opponent is nearby, and occasionally Down throw.
Up aerial provides a good tool for juggling some characters, as well as the primary use case of Isabelle's net grab Up throw. The sour spot of the move still provides a fair amount of stun, allowing for juggling scenarios to sometimes continue even if the hit is not sweet spotted.
Update History
- Up and down aerials have less landing lag (12 frames → 9).
- Up aerial has more base knockback (30 → 40).
Hitboxes
Timing
Attack
Initial autocancel | 1-5 |
---|---|
Clean hit | 6-7 |
Late hit | 8-31 |
Ending autocancel | 39- |
Interruptible | 43 |
Animation length | 57 |
Landing lag
Interruptible | 10 |
---|---|
Animation length | 21 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |