Crumple: Difference between revisions
Flamingpaper (talk | contribs) (After testing (with Ryu's focus attack), the crumple duration of both Focus 2 and Focus 3 IS different, and the duration of the opponent's crumple is affected by staling. This should be more thoroughly tested and with other characters) Tag: Mobile edit |
m (Text replacement - "(\| *)tab(\d+ *=)" to "$1content$2") |
||
(8 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y|ultimate=y|unofficial=y}} | {{ArticleIcons|ssb4=y|ultimate=y|unofficial=y}} | ||
{{Infobox | {{Infobox | ||
|image={{tabber|align=center|title1=Focus Attack| | |image={{tabber|align=center|title1=Focus Attack|content1=[[File:Ryu Down B SSBU.gif|280px]]|title2=Skewer|content2=[[File:Ridley Down B SSBU.gif|280px]]|title3=Devil Fist|content3= [[File:Kazuya Side B SSBU.gif|300px]]}} | ||
|caption=Crumpling in ''Ultimate''. | |caption=Crumpling in ''Ultimate''. | ||
}} | }} | ||
Line 8: | Line 8: | ||
==Overview== | ==Overview== | ||
Any fighter afflicted with the crumpling | Any fighter afflicted with the crumpling effect will be stunned momentarily. In the air, the fighter is essentially [[paralyze]]d, but if [[Floor|grounded]], they collapse to the floor in a weakened state. During this time, they are unable to move or act until the animation passes. After the animation has ended, the fighter is in the state of a missed tech, and can do a [[Floor attack]], neutral getup, or roll to either side. After waiting enough time, the fighter is automatically returned to their standing position. Any opponent hit by a crumpling attack while in the crumple animation will be launched, such as if hit by the move while in the air. | ||
The effect for each crumpling move is not affected by [[damage]] of the target or rage of the | The effect for each crumpling move is not affected by [[damage]] of the target or rage of the attacker, or staling of the crumpling move. The crumpling effect cannot be decreased by [[button mashing]]. These factors guarantee the attacker a set amount of time for a follow-up attack, though the victim's animation may shift their [[hurtbox]]es in a way that makes them harder to reach. | ||
Each crumpling move has their own unique crumple effect, each with different durations. | |||
While some fighters initially had different lengths of vulnerability while crumpling, this was changed in version 11.0.0 of ''Ultimate'' so all characters have the same vulnerability window. | While some fighters initially had different lengths of vulnerability while crumpling, this was changed in version 11.0.0 of ''Ultimate'' so all characters have the same vulnerability window. | ||
Line 21: | Line 23: | ||
!width=12%|Character | !width=12%|Character | ||
!width=50%|Move(s) | !width=50%|Move(s) | ||
!width= | !width=4%|Crumple frames | ||
!width=4%|Games | |||
|- | |- | ||
| | |{{SSBU|Ken}} | ||
|[[Focus Attack]] (charged) | |[[Focus Attack]] (charged) | ||
|61 (partial) 88 (full) | |||
|rowspan=5|{{gameIcon|ssbu}} | |rowspan=5|{{gameIcon|ssbu}} | ||
|- | |- | ||
|rowspan=3| | |rowspan=3|{{SSBU|Kazuya}} | ||
|10-Hit Combo (Hit 9) | |10-Hit Combo (Hit 9) | ||
|39 | |||
|- | |- | ||
|[[Devil Fist]] | |[[Devil Fist]] | ||
|49 | |||
|- | |- | ||
|Demon God Fist | |Demon God Fist | ||
|61 | |||
|- | |- | ||
| | |{{SSBU|Ridley}} | ||
|[[Skewer]] (sweetspot) | |[[Skewer]] (sweetspot launcher) | ||
|33 | |||
|- | |- | ||
|[[ | |[[Ryu]] | ||
|[[Focus Attack]] (charged) | |[[Focus Attack]] (charged) | ||
|61 (partial) 88 (full) | |||
|{{gameIcon|ssb4}}{{gameIcon|ssbu}} | |{{gameIcon|ssb4}}{{gameIcon|ssbu}} | ||
|} | |} |
Latest revision as of 08:08, October 30, 2023
Crumpling in Ultimate. |
Crumpling, officially known as falling in place, is a status condition that debuted in Super Smash Bros. 4 and reappeared in Super Smash Bros. Ultimate. The only characters that utilise it are Ryu, Ken, Ridley, and Kazuya.
Overview[edit]
Any fighter afflicted with the crumpling effect will be stunned momentarily. In the air, the fighter is essentially paralyzed, but if grounded, they collapse to the floor in a weakened state. During this time, they are unable to move or act until the animation passes. After the animation has ended, the fighter is in the state of a missed tech, and can do a Floor attack, neutral getup, or roll to either side. After waiting enough time, the fighter is automatically returned to their standing position. Any opponent hit by a crumpling attack while in the crumple animation will be launched, such as if hit by the move while in the air.
The effect for each crumpling move is not affected by damage of the target or rage of the attacker, or staling of the crumpling move. The crumpling effect cannot be decreased by button mashing. These factors guarantee the attacker a set amount of time for a follow-up attack, though the victim's animation may shift their hurtboxes in a way that makes them harder to reach.
Each crumpling move has their own unique crumple effect, each with different durations.
While some fighters initially had different lengths of vulnerability while crumpling, this was changed in version 11.0.0 of Ultimate so all characters have the same vulnerability window.
List of crumpling attacks[edit]
By characters[edit]
Character | Move(s) | Crumple frames | Games |
---|---|---|---|
Ken | Focus Attack (charged) | 61 (partial) 88 (full) | |
Kazuya | 10-Hit Combo (Hit 9) | 39 | |
Devil Fist | 49 | ||
Demon God Fist | 61 | ||
Ridley | Skewer (sweetspot launcher) | 33 | |
Ryu | Focus Attack (charged) | 61 (partial) 88 (full) |
By items[edit]
Item | Attack | Games |
---|---|---|
Poké Ball Pokémon | Ditto: Transform (if the summoner has an attack with the crumpling effect.) |
Trivia[edit]
- The animation for a grounded crumple is the same as when a character is defeated by a weak attack in Stamina Mode.