Super Smash Bros. series

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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{disambig2|sleep effect of attacks|the move called Sleep on the website for the original ''Super Smash Bros.''|Rest}}
{{disambig2|sleep effect of attacks|the move called Sleep on the website for the original ''Super Smash Bros.''|Rest}}
[[File:SSB4 - Jigglypuff screen-1.jpg|thumb|300px|Jigglypuff putting Charizard to sleep in ''for Wii U'']]
:''For the status condition caused by moves with the sleep effect, see [[asleep]].''
'''Sleep''' is an attack [[effect]] that has appeared in every game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Grounded fighters hit by a sleep attack fall [[asleep]] for an amount of time based on the victim's total damage. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset.
[[File:SSB4 - Jigglypuff screen-1.jpg|thumb|300px|{{SSB4|Jigglypuff}} putting {{SSB4|Charizard}} and {{SSB4|Pikachu}} to sleep in ''for Wii U'']]


Since [[enemies]] are immune to all status conditions, sleep attacks instead trip [[Smash Run]] enemies. In ''Super Smash Bros. Ultimate'', the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep by [[Spirit Battle]] slumber floors.
'''Sleep''' is an attack [[effect]] that has appeared in every game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Fighters hit by a sleep attack fall [[asleep]] for an amount of time based on the victim's total damage and the knockback value of the move used. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset. In ''[[Super Smash Bros.]]'', every fighter's sleeping animation was identical to their [[stun]] animation, albeit with music notes appearing over their heads. From ''[[Super Smash Bros. Melee]]'' onwards, every fighter would get a unique sleeping animation.
 
Since [[enemies]] are immune to all status conditions, sleep attacks instead trip [[Smash Run]] enemies. In ''[[Super Smash Bros. Ultimate]]'', the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep.


==List of sleep attacks==
==List of sleep attacks==
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|{{SSBU|Daisy}}
|{{SSBU|Daisy}}
|[[Daisy Blossom]]
|[[Daisy Blossom]]
|rowspan=2|{{GameIcon|SSBU}}
|rowspan=3|{{GameIcon|SSBU}}
|-
|-
|{{SSBU|Hero}}
|rowspan=2|{{SSBU|Hero}}
|Snooze
|[[Snooze]] (through normal selection or Hocus Pocus)
|-
|[[Command Selection]]: (Hocus Pocus: may occur; only affects the user)
|-
|-
|[[Jigglypuff]]
|[[Jigglypuff]]
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|[[Toad (move)#Customization|Sleepy Toad]]
|[[Toad (move)#Customization|Sleepy Toad]]
|{{GameIcon|SSB4}}
|{{GameIcon|SSB4}}
|-
|{{SSBU|Sephiroth}}
|[[Supernova]] (One of the possible effects of the move)
|{{GameIcon|SSBU}}
|}
|}


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|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|-
|[[Ditto]]: Transform (if the summoner is Jigglypuff)
|[[Ditto]]: Transform (if the summoner has sleeping attacks)
|{{GameIcon|SSBU}}
|{{GameIcon|SSBU}}
|-
|-

Latest revision as of 20:36, October 7, 2023

This article is about sleep effect of attacks. For the move called Sleep on the website for the original Super Smash Bros., see Rest.
For the status condition caused by moves with the sleep effect, see asleep.
Jigglypuff putting Charizard and Pikachu to sleep in for Wii U

Sleep is an attack effect that has appeared in every game in the Super Smash Bros. series. Fighters hit by a sleep attack fall asleep for an amount of time based on the victim's total damage and the knockback value of the move used. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset. In Super Smash Bros., every fighter's sleeping animation was identical to their stun animation, albeit with music notes appearing over their heads. From Super Smash Bros. Melee onwards, every fighter would get a unique sleeping animation.

Since enemies are immune to all status conditions, sleep attacks instead trip Smash Run enemies. In Super Smash Bros. Ultimate, the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep.

List of sleep attacks[edit]

By characters[edit]

Character Move(s) Games
Daisy Daisy Blossom Super Smash Bros. Ultimate
Hero Snooze (through normal selection or Hocus Pocus)
Command Selection: (Hocus Pocus: may occur; only affects the user)
Jigglypuff Sing Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Luigi Negative Zone Super Smash Bros. Brawl
Peach Peach Blossom Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Sleepy Toad Super Smash Bros. 4
Sephiroth Supernova (One of the possible effects of the move) Super Smash Bros. Ultimate

By items[edit]

Item Attack Games
Assist Trophies Riki: Bedtime Super Smash Bros. 4Super Smash Bros. Ultimate
Poké Ball Pokémon Bellossom: Sweet Scent Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Darkrai: Dark Void Super Smash Bros. 4Super Smash Bros. Ultimate
Ditto: Transform (if the summoner has sleeping attacks) Super Smash Bros. Ultimate
Togepi: Metronome (Sleep Powder) Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate

By enemies and bosses[edit]

Enemy/Boss Attack(s) Games
Master Hand Sleeper Grab Super Smash Bros. 4
Master Hand and Crazy Hand Applause (combo move) Super Smash Bros. MeleeSuper Smash Bros. Brawl
Petilil Sleep Powder Super Smash Bros. for Nintendo 3DS

By stage hazards[edit]

The Spirit Battle condition "The floor is sleep-inducing" creates a hazard that causes players that touch it to fall asleep.