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*[[Masahiro Sakurai]] stated that Jigglypuff, along with {{SSBB|Toon Link}} and {{SSBB|Wolf}}, were almost cut from ''Brawl'' due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main [[Subspace Emissary]] story.<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/]</ref> | *[[Masahiro Sakurai]] stated that Jigglypuff, along with {{SSBB|Toon Link}} and {{SSBB|Wolf}}, were almost cut from ''Brawl'' due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main [[Subspace Emissary]] story.<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/]</ref> | ||
**Jigglypuff is also the only veteran who does not have a Subspace Emissary role. | **Jigglypuff is also the only veteran who does not have a Subspace Emissary role. | ||
*In the American | *In the American and PAL versions, Jigglypuff has only two [[KO]] screams — one for a [[Star KO]] and another for a normal KO. Jigglypuff is the only character in ''Brawl'' to have a single blast line KO clip. | ||
*Jigglypuff’s official artwork is nearly identical to its ''Melee'' | *Jigglypuff’s official artwork is nearly identical to its ''Melee'' [[Smabura-Ken]] artwork. The only difference is that its arms are pointed slightly inward rather than outward. | ||
*In the Japanese version of ''Brawl'', Jigglypuff has some additional voice clips that are removed in the American/PAL versions: | *In the Japanese version of ''Brawl'', Jigglypuff has some additional voice clips that are removed in the American/PAL versions: | ||
**Jigglypuff vocalizes when using its first jump. | **Jigglypuff vocalizes when using its first jump. | ||
**Jigglypuff contains two soft-damage yells and two hard-damage yells, the latter being used in the [[Super Smash Bros. 4|next game]]. | **Jigglypuff contains two soft-damage yells and two hard-damage yells, the latter being used in the [[Super Smash Bros. 4|next game]]. | ||
**Jigglypuff uses two different voice clips when getting KO'd past the [[blast line]]s. | **Jigglypuff uses two different voice clips when getting KO'd past the [[blast line]]s. | ||
*Most of Jigglypuff's voice clips were simple imports from ''Melee | *Most of Jigglypuff's voice clips were simple imports from ''Melee''. One voice clip, involving it screaming "Jiggly!", was imported and can be heard in the [[sound test]], but is not used by Jigglypuff at all in the game. | ||
*''Brawl'' is the only ''Super Smash Bros.'' game in which Jigglypuff does not have a bow as one of its costumes. | *''Brawl'' is the only ''Super Smash Bros.'' game in which Jigglypuff does not have a bow as one of its costumes. | ||
*Jigglypuff and {{SSBB|Mr. Game & Watch}} are the only veterans who can no longer become helpless via any of their special moves in their transitions from ''Melee'' to ''Brawl''. Their helpless animations, which are carried over from ''Melee'', can be seen briefly during their [[air dodge]] animations. | *Jigglypuff and {{SSBB|Mr. Game & Watch}} are the only veterans who can no longer become helpless via any of their special moves in their transitions from ''Melee'' to ''Brawl''. Their helpless animations, which are carried over from ''Melee'', can be seen briefly during their [[air dodge]] animations. | ||
*Jigglypuff and {{SSBB|Luigi}} are the only characters that players are not forced to play as in single-player [[Event Matches]]. | *Jigglypuff and {{SSBB|Luigi}} are the only characters that players are not forced to play as in single-player [[Event Matches]]. | ||
*Jigglypuff, along with Diddy Kong, Pokémon Trainer, and the Ice Climbers, are the only characters in ''Brawl'' that do not clap in the [[Results screen]] after losing or at the No Contest screen. | *Jigglypuff, along with Diddy Kong, Pokémon Trainer, and the Ice Climbers, are the only characters in ''Brawl'' that do not clap in the [[Results screen]] after losing or at the No Contest screen. | ||
*Jigglypuff is the only character to have a slightly different [[damage meter]] portrait than | *Jigglypuff is the only character to have a slightly different [[damage meter]] portrait than their official artwork. The official artwork has it standing upright while the damage meter portrait has it tilted. | ||
*''Brawl'' is the first game in the ''Super Smash Bros.'' series in which Jigglypuff cannot be unlocked after completing [[Classic Mode]] (or its ''Smash 64'' counterpart, [[1P Game]]) with any character. This unlock criteria is instead given to {{SSBB|Marth}}. | *''Brawl'' is the first game in the ''Super Smash Bros.'' series in which Jigglypuff cannot be unlocked after completing [[Classic Mode]] (or its ''Smash 64'' counterpart, [[1P Game]]) with any character. This unlock criteria is instead given to {{SSBB|Marth}}. | ||
*Jigglypuff's trophy description states that it uses {{iw|bulbapedia|Attract|move}} to infatuate opponents who touch it, which is incorrect. Attract is a status move that causes infatuation, while {{iw|bulbapedia|Cute Charm|Ability}} is an ability that causes infatuation on physical contact, and one which Jigglypuff can have. | *Jigglypuff's trophy description states that it uses {{iw|bulbapedia|Attract|move}} to infatuate opponents who touch it, which is incorrect. Attract is a status move that causes infatuation, while {{iw|bulbapedia|Cute Charm|Ability}} is an ability that causes infatuation on physical contact, and one which Jigglypuff can have. |