Super Smash Bros. Ultimate

Wii Fit Trainer (SSBU)/Side special: Difference between revisions

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(→‎Update History: 11.0.1 changes)
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:WFT Header.gif|400px|thumb|right|Hitbox visualization showing Wii Fit Trainer's side special, Header.]]
[[File:WFT Header.gif|350px|thumb|Hitbox visualization showing Wii Fit Trainer's side special, Header.]]
[[File:WFT Soccer Ball.png|400px|thumb|right|Hitbox visualization showing Header's soccer ball projectile.]]
[[File:WFT Soccer Ball.png|300px|thumb|Hitbox visualization showing Header's soccer ball projectile.]]
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
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*{{buff|Removed Header's landing lag, leaving only the universal landing lag (9 frames → 4).}}
*{{buff|Removed Header's landing lag, leaving only the universal landing lag (9 frames → 4).}}
**{{bugfix|As a result, Header is no longer temporarily disabled after using Header in the air, charging Sun Salutation or using Deep Breathing while still airborne, and canceling the move as Wii Fit Trainer lands.}}
**{{bugfix|As a result, Header is no longer temporarily disabled after using Header in the air, charging Sun Salutation or using Deep Breathing while still airborne, and canceling the move as Wii Fit Trainer lands.}}
**{{newbug|However, this introduced a new Header bug where Wii Fit Trainer can jump out of Header's endlag just before landing on the stage or a platform regardless of whether she currently has a double jump or not, and then regain the ability to Header (and consequently double jump) without touching the ground. This can be repeated to refresh her double jump and Header infinitely.}} <ref>[https://twitter.com/beni_ssb/status/1372861935851425794 beni_ssb]</ref>


'''{{GameIcon|ssbu}} 11.0.1'''
'''{{GameIcon|ssbu}} 11.0.1'''
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===Header===
===Header===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!{{rollover|Hit bits|Controls what type of objects can be hit|y}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
|hitbits=No Fighter
}}
}}
|No fighter
{{HitboxTableTitle|Late hit|42}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|sfx=Punch
|sfx=Punch
|slvl=M
|slvl=M
|hitbits=No Fighter
}}
}}
|No fighter
|}
|}
===Soccer ball===
===Soccer ball===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}

Latest revision as of 09:26, April 12, 2023

Hitbox visualization showing Wii Fit Trainer's side special, Header.
Hitbox visualization showing Header's soccer ball projectile.

Update History[edit]

Super Smash Bros. Ultimate 1.1.0

  • Buff Header's soccer ball travels more quickly when headed (2.8 → 3.5).

Super Smash Bros. Ultimate 3.0.0

  • Nerf Header's soccer ball deals less shield damage (-2.5).
  • Bug fix The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.
  • Nerf The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.

Super Smash Bros. Ultimate 11.0.0

  • Buff Removed Header's landing lag, leaving only the universal landing lag (9 frames → 4).
    • Bug fix As a result, Header is no longer temporarily disabled after using Header in the air, charging Sun Salutation or using Deep Breathing while still airborne, and canceling the move as Wii Fit Trainer lands.

Super Smash Bros. Ultimate 11.0.1

  • Nerf Grounded Header has more landing lag (4 frames → 9), matching its lag prior to Update 11.0.0.

Hitboxes[edit]

Header[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 15.0% 0 AngleIcon295.png Standard 30 71 0 HitboxTableIcon(False).png 5.7 head 2.0 1.5 0.0 1.0× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Head (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 15.0% 0 AngleIcon295.png Standard 30 71 0 HitboxTableIcon(False).png 7.0 head 2.0 1.5 0.0 1.0× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Head (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png No Fighter All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 10.0% 0 AngleIcon295.png Standard 30 71 0 HitboxTableIcon(False).png 4.0 head 2.0 1.5 0.0 1.0× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Head (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 10.0% 0 AngleIcon295.png Standard 30 71 0 HitboxTableIcon(False).png 5.0 head 2.0 1.5 0.0 1.0× 0.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Head (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png No Fighter All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Soccer ball[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hit bits Rehit rate
0 0 0 5.0% - 16.0% -2.5 AngleIcon55.png Standard 40 80 0 HitboxTableIcon(False).png 3.5 top 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png No stage 43

Timing[edit]

Clean hit Input 15-16
No input 31-32
Late hit Input 17-19
No input 33-35