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Wii Fit Trainer (SSBU)/Side special: Difference between revisions
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(→Update History: Added 11.0.0 changes) |
m (Text replacement - "|thumb|right" to "|thumb") |
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Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:WFT Header.gif| | [[File:WFT Header.gif|350px|thumb|Hitbox visualization showing Wii Fit Trainer's side special, Header.]] | ||
[[File:WFT Soccer Ball.png| | [[File:WFT Soccer Ball.png|300px|thumb|Hitbox visualization showing Header's soccer ball projectile.]] | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
Line 14: | Line 14: | ||
*{{buff|Removed Header's landing lag, leaving only the universal landing lag (9 frames → 4).}} | *{{buff|Removed Header's landing lag, leaving only the universal landing lag (9 frames → 4).}} | ||
**{{bugfix|As a result, Header is no longer temporarily disabled after using Header in the air, charging Sun Salutation or using Deep Breathing while still airborne, and canceling the move as Wii Fit Trainer lands.}} | **{{bugfix|As a result, Header is no longer temporarily disabled after using Header in the air, charging Sun Salutation or using Deep Breathing while still airborne, and canceling the move as Wii Fit Trainer lands.}} | ||
'''{{GameIcon|ssbu}} 11.0.1''' | |||
*{{nerf|Grounded Header has more landing lag (4 frames → 9), matching its lag prior to Update {{SSBU|11.0.0}}.}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Header=== | ===Header=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 53: | Line 55: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
|hitbits=No Fighter | |||
}} | }} | ||
{{HitboxTableTitle|Late hit|42}} | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 90: | Line 92: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
|hitbits=No Fighter | |||
}} | }} | ||
|} | |} | ||
===Soccer ball=== | ===Soccer ball=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Latest revision as of 10:26, April 12, 2023
Update History[edit]
Header's soccer ball travels more quickly when headed (2.8 → 3.5).
Header's soccer ball deals less shield damage (-2.5).
The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.
The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.
Removed Header's landing lag, leaving only the universal landing lag (9 frames → 4).
As a result, Header is no longer temporarily disabled after using Header in the air, charging Sun Salutation or using Deep Breathing while still airborne, and canceling the move as Wii Fit Trainer lands.
Grounded Header has more landing lag (4 frames → 9), matching its lag prior to Update 11.0.0.
Hitboxes[edit]
Header[edit]
Soccer ball[edit]
Timing[edit]
Clean hit | Input | 15-16 |
---|---|---|
No input | 31-32 | |
Late hit | Input | 17-19 |
No input | 33-35 |
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