Donkey Kong (SSBU)/Down tilt: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
m (Text replacement - "|thumb|right" to "|thumb") |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:DonkeyKongDTiltSSBU.gif|400px|thumb | [[File:DonkeyKongDTiltSSBU.gif|400px|thumb|Hitbox visualization showing Donkey Kong's down tilt.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Line 84: | Line 84: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Hitboxes {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=7}} | |||
|- | |- | ||
!Arm {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=24}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} |
Latest revision as of 10:12, April 12, 2023
Overview[edit]
Update History[edit]
- Down tilt has 5 additional frames of hitstun on all hitboxes.
Hitboxes[edit]
Timing[edit]
Hitbox | 6-7 |
---|---|
Arm intangibility | 5-7 |
Interruptible | 25 |
Animation length | 31 |
Hitboxes | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arm |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
Trivia[edit]
- This is Donkey Kong's only tilt to grant full intangibility to his attacking arm. By comparison, forward tilt and up tilt only grant intangibility to his lower arm, despite his upper arm also having hitboxes.
|