Donkey Kong (SSBU)/Down tilt: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:DonkeyKongDTiltSSBU.gif|400px|thumb | [[File:DonkeyKongDTiltSSBU.gif|400px|thumb|Hitbox visualization showing Donkey Kong's down tilt.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
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|fkv=0 | |fkv=0 | ||
|r=5.5 | |r=5.5 | ||
|bn= | |bn=arml | ||
|xpos=8.5 | |xpos=8.5 | ||
|ypos=0.0 | |ypos=0.0 | ||
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|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Hitboxes {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=7}} | |||
|- | |- | ||
!Arm {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=24}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} | ||
==Trivia== | |||
*This is Donkey Kong's only tilt to grant full intangibility to his attacking arm. By comparison, {{mvsub|Donkey Kong|SSBU|forward tilt}} and {{mvsub|Donkey Kong|SSBU|up tilt}} only grant intangibility to his lower arm, despite his upper arm also having hitboxes. | |||
{{MvSubNavDonkeyKong|g=SSBU}} | {{MvSubNavDonkeyKong|g=SSBU}} |
Latest revision as of 10:12, April 12, 2023
Overview[edit]
Update History[edit]
- Down tilt has 5 additional frames of hitstun on all hitboxes.
Hitboxes[edit]
Timing[edit]
Hitbox | 6-7 |
---|---|
Arm intangibility | 5-7 |
Interruptible | 25 |
Animation length | 31 |
Hitboxes | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arm |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
Trivia[edit]
- This is Donkey Kong's only tilt to grant full intangibility to his attacking arm. By comparison, forward tilt and up tilt only grant intangibility to his lower arm, despite his upper arm also having hitboxes.
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