Donkey Kong (SSBU)/Down tilt: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:DonkeyKongDTiltSSBU.gif|400px|thumb | [[File:DonkeyKongDTiltSSBU.gif|400px|thumb|Hitbox visualization showing Donkey Kong's down tilt.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Line 8: | Line 8: | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
Line 25: | Line 24: | ||
|zpos=0.0 | |zpos=0.0 | ||
|type=Hand | |type=Hand | ||
|trip=40 | |trip=40 | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 48: | Line 43: | ||
|zpos=0.0 | |zpos=0.0 | ||
|type=Hand | |type=Hand | ||
|trip=40 | |trip=40 | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 66: | Line 57: | ||
|fkv=0 | |fkv=0 | ||
|r=5.5 | |r=5.5 | ||
|bn= | |bn=arml | ||
|xpos=8.5 | |xpos=8.5 | ||
|ypos=0.0 | |ypos=0.0 | ||
|zpos=0.0 | |zpos=0.0 | ||
|type=Hand | |type=Hand | ||
|trip=40 | |trip=40 | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 87: | Line 74: | ||
|6-7 | |6-7 | ||
|- | |- | ||
! | !Arm intangibility | ||
|5-7 | |5-7 | ||
|- | |- | ||
Line 97: | Line 84: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=7}} | !Hitboxes {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=7}} | ||
|- | |- | ||
{{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=24}} | !Arm {{FrameStrip|t=Vulnerable|c=4}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=24}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y|vulnerable=y|intangible=y}} | ||
==Trivia== | |||
*This is Donkey Kong's only tilt to grant full intangibility to his attacking arm. By comparison, {{mvsub|Donkey Kong|SSBU|forward tilt}} and {{mvsub|Donkey Kong|SSBU|up tilt}} only grant intangibility to his lower arm, despite his upper arm also having hitboxes. | |||
{{MvSubNavDonkeyKong|g=SSBU}} | {{MvSubNavDonkeyKong|g=SSBU}} |
Latest revision as of 09:12, April 12, 2023
Overview[edit]
Update History[edit]
- Down tilt has 5 additional frames of hitstun on all hitboxes.
Hitboxes[edit]
Timing[edit]
Hitbox | 6-7 |
---|---|
Arm intangibility | 5-7 |
Interruptible | 25 |
Animation length | 31 |
Hitboxes | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arm |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
Trivia[edit]
- This is Donkey Kong's only tilt to grant full intangibility to his attacking arm. By comparison, forward tilt and up tilt only grant intangibility to his lower arm, despite his upper arm also having hitboxes.
|