Super Smash Bros. Ultimate

Wii Fit Trainer (SSBU)/Up special: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:WFT Super Hoop.gif|400px|thumb|right|Hitbox visualization showing Wii Fit Trainer's up special, Super Hoop.]]
[[File:WFT Super Hoop.gif|300px|thumb|Hitbox visualization showing Wii Fit Trainer's up special, Super Hoop.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data|Timing}}
{{technical data|Timing}}
==Overview==
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=5.0%
|damage=5.0%
|angle=106
|angle=106
|af=1
|rehit=17
|bk=70
|bk=70
|ks=20
|ks=20
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|slvl=M
|slvl=M
}}
}}
|17
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=5.0%
|damage=5.0%
|angle=106
|angle=106
|af=1
|rehit=17
|bk=70
|bk=70
|ks=20
|ks=20
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|slvl=M
|slvl=M
}}
}}
|17
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=5.0%
|damage=5.0%
|angle=106
|angle=106
|af=1
|rehit=17
|bk=70
|bk=70
|ks=20
|ks=20
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|slvl=M
|slvl=M
}}
}}
|17
|}
|}


==Timing==
==Timing==
{{MvSubNavWiiFitTrainer|g=SSBU}}
{{MvSubNavWiiFitTrainer|g=SSBU}}
[[Category:Wii Fit Trainer (SSBU)]]
[[Category:Wii Fit Trainer (SSBU)]]
[[Category:Special moves (SSBU)]]
[[Category:Special moves (SSBU)]]
[[Category:Up special moves (SSBU)]]
[[Category:Up special moves (SSBU)]]

Latest revision as of 09:07, April 12, 2023

Hitbox visualization showing Wii Fit Trainer's up special, Super Hoop.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Timing
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 17 5.0% 0 AngleIcon106.png Speed-based 70 20 0 HitboxTableIcon(False).png 3.5 hulahoop1 0.0 -1.0 0.0 0.0× 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 17 5.0% 0 AngleIcon106.png Speed-based 70 20 0 HitboxTableIcon(False).png 3.5 hulahoop2 0.0 0.0 0.0 0.0× 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 17 5.0% 0 AngleIcon106.png Speed-based 70 20 0 HitboxTableIcon(False).png 3.5 hulahoop3 0.0 0.0 0.0 0.0× 0.5× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]