Captain Falcon (SSB4)/Side special/Custom 1: Difference between revisions

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{{disambig2|the hitbox visualization in ''[[Super Smash Bros.]]''|the move itself|Heavy Raptor Boost}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros.]]''|the move itself|Heavy Raptor Boost}}
==Overview==
{{Competitive expertise}}
==Hitboxes==
===Ground===
===Ground===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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===Air===
===Air===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow

Latest revision as of 23:19, March 22, 2023

This article is about the hitbox visualization in Super Smash Bros.. For the move itself, see Heavy Raptor Boost.

Overview[edit]

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You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

Ground[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 0 AngleIcon85.png 100 75 0 7.0 17 0.0 0.0 0.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png

Air[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 0 AngleIcon60.png 60 80 0 3.0 16 -1.0 0.0 0.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
1 0 12% 0 AngleIcon275.png 60 70 0 8.0 16 8.0 0.0 0.4 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Burn SpecialsDirect.png
2 0 12% 0 AngleIcon60.png 60 80 0 8.0 16 8.0 0.0 0.4 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Burn SpecialsDirect.png

Timing[edit]

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.