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Traction: Difference between revisions
m (Luigi controls the same as Mario in SMB, SMB3, SMW, and the 4 NSMB games, and is different in SMB2, SMBLL, SM64DS, SMG 1 & 2, 3D Land, and 3D World, but his differences don’t include lower traction in SMB2 or SM64DS, so it’s not valid to say he has lower traction in most games, only that he does in most games where he and Mario are different) Tag: Mobile edit |
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!Rank!!Character!!Value | !Rank!!Character!!Value | ||
|- | |- | ||
|'''1'''||{{CharHead|Lucario|SSB4}}||{{rollover|0.0736|Turning into Mega Lucario doesn't affect traction| | |'''1'''||{{CharHead|Lucario|SSB4}}||{{rollover|0.0736|Turning into Mega Lucario doesn't affect traction|y}} | ||
|- | |- | ||
|'''2'''||{{CharHead|Jigglypuff|SSB4}}||0.0718 | |'''2'''||{{CharHead|Jigglypuff|SSB4}}||0.0718 | ||
|- | |- | ||
|rowspan=3|'''3-5'''||{{CharHead|Little Mac|SSB4}}||{{rollover|0.07|Turning into Giga Mac doesn't affect traction| | |rowspan=3|'''3-5'''||{{CharHead|Little Mac|SSB4}}||{{rollover|0.07|Turning into Giga Mac doesn't affect traction|y}} | ||
|- | |- | ||
|{{CharHead|Wario|SSB4}}||rowspan=2|0.07 | |{{CharHead|Wario|SSB4}}||rowspan=2|0.07 | ||
Line 210: | Line 210: | ||
|rowspan=2|'''12-13'''||{{CharHead|Link|SSB4}}||0.064 | |rowspan=2|'''12-13'''||{{CharHead|Link|SSB4}}||0.064 | ||
|- | |- | ||
|{{CharHead|Mii Swordfighter|SSB4}}||{{rollover|0.064| | |{{CharHead|Mii Swordfighter|SSB4}}||{{rollover|0.064|Default height and weight|y}} | ||
|- | |- | ||
|rowspan=11|'''14-24'''||{{CharHead|Fox|SSB4}}||rowspan=11|0.06 | |rowspan=11|'''14-24'''||{{CharHead|Fox|SSB4}}||rowspan=11|0.06 | ||
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|'''27'''||{{CharHead|Bowser|SSB4}}||0.0577 | |'''27'''||{{CharHead|Bowser|SSB4}}||0.0577 | ||
|- | |- | ||
|rowspan=6|'''28-33'''||{{CharHead|Cloud|SSB4}}||{{rollover|0.055| | |rowspan=6|'''28-33'''||{{CharHead|Cloud|SSB4}}||{{rollover|0.055|0.06325 during Limit Break status|y}} | ||
|- | |- | ||
|{{CharHead|Bayonetta|SSB4}}||rowspan=5|0.055 | |{{CharHead|Bayonetta|SSB4}}||rowspan=5|0.055 | ||
Line 268: | Line 268: | ||
|'''40'''||{{CharHead|Captain Falcon|SSB4}}||0.05 | |'''40'''||{{CharHead|Captain Falcon|SSB4}}||0.05 | ||
|- | |- | ||
|'''41'''||{{CharHead|Kirby|SSB4}}||0.0493 | |'''41'''||{{CharHead|Kirby|SSB4}}||{{rollover|0.0493|0.07395 with Speed|y}} | ||
|- | |- | ||
|rowspan=2|'''42-43'''||{{CharHead|Diddy Kong|SSB4}}||rowspan=2|0.0484 | |rowspan=2|'''42-43'''||{{CharHead|Diddy Kong|SSB4}}||rowspan=2|0.0484 | ||
Line 288: | Line 288: | ||
|{{CharHead|Pac-Man|SSB4}} | |{{CharHead|Pac-Man|SSB4}} | ||
|- | |- | ||
|{{CharHead|Mii Brawler|SSB4}}||rowspan=2|{{rollover|0.045| | |{{CharHead|Mii Brawler|SSB4}}||rowspan=2|{{rollover|0.045|Default height and weight|y}} | ||
|- | |- | ||
|{{CharHead|Mii Gunner|SSB4}} | |{{CharHead|Mii Gunner|SSB4}} | ||
|- | |- | ||
|rowspan=2|'''53-54'''||{{CharHead|Ike|SSB4}}||rowspan=2|0.044 | |rowspan=2|'''53-54'''||{{CharHead|Ike|SSB4}}||rowspan=2|{{rollover|0.044|0.066 with Shulk's Speed|y}} | ||
|- | |- | ||
|{{CharHead|Shulk|SSB4}} | |{{CharHead|Shulk|SSB4}} | ||
Line 349: | Line 349: | ||
|'''19'''||{{CharHead|Mii Brawler|SSBU}}||0.12 | |'''19'''||{{CharHead|Mii Brawler|SSBU}}||0.12 | ||
|- | |- | ||
|rowspan=9|'''20-28'''||{{CharHead|Kirby|SSBU}}||rowspan=9|0.116 | |rowspan=9|'''20-28'''||{{CharHead|Kirby|SSBU}}||rowspan=9|{{rollover|0.116|0.232 with Kirby's Speed|y}} | ||
|- | |- | ||
|{{CharHead|Zelda|SSBU}} | |{{CharHead|Zelda|SSBU}} | ||
Line 387: | Line 387: | ||
|{{CharHead|Terry|SSBU}} | |{{CharHead|Terry|SSBU}} | ||
|- | |- | ||
|rowspan=9|'''39-47'''||{{CharHead|Pichu|SSBU}}||rowspan=8|0.11 | |rowspan=9|'''39-47'''||{{CharHead|Pichu|SSBU}}||rowspan=8|{{rollover|0.11|0.231 with Hero's Acceleratle|y}} | ||
|- | |- | ||
|{{CharHead|Charizard|SSBU}} | |{{CharHead|Charizard|SSBU}} |
Revision as of 19:52, February 13, 2023
- "Friction" redirects here. For aerial friction, see here.

Traction is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, wavedashing, being hit by an attack while grounded, and so on. Traction is mesured in negative units/frame²
Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot punish attacks as effectively out of shield since they will get pushed further away from the opponent. However, there are cases where low traction is useful: low traction is necessary for a long wavedash in Super Smash Bros. Melee and a long dash pivot cancel in Brawl, and there are cases where sliding away from a shielded attack can help escape multiple hits. In Super Smash Bros., characters with lower traction get pushed further away when being attacked when in shield, which makes follow-ups and potential shield breaks harder.
Luigi is well-known for having the least traction of any character in all games except Super Smash Bros. Ultimate; this originates from his low traction in most of the Mario platformers in which his abilities differ from those of Mario, which balances out his higher jumping in such games.
Traction is also affected by terrain. For instance, nearly all characters have decreased traction on slippery surfaces such as ice. However, the Ice Climbers uniquely have the reverse of this functionality: their normally low traction becomes higher on slippery surfaces.
Traction rankings
Super Smash Bros.
Rank | Character | Value |
---|---|---|
1-5 | ![]() |
2 |
![]() | ||
![]() | ||
![]() | ||
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6 | ![]() |
1.8 |
7 | ![]() |
1.7 |
8 | ![]() |
1.6 |
9 | ![]() |
1.5 |
10 | ![]() |
1.4 |
11 | ![]() |
1.1 |
12 | ![]() |
0.7 |
Super Smash Bros. Melee
Rank | Character | Value |
---|---|---|
1-4 | ![]() |
0.1 |
![]() | ||
![]() | ||
![]() | ||
5-6 | ![]() |
0.09 |
![]() | ||
7-13 | ![]() |
0.08 |
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
14 | ![]() |
0.07 |
15-23 | ![]() |
0.06 |
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
24 | ![]() |
0.04 |
25 | ![]() |
0.035 |
26 | ![]() |
0.025 |
Super Smash Bros. Brawl
Rank | Character | Value |
---|---|---|
1 | ![]() |
0.0736 |
2 | ![]() |
0.0718 |
3-6 | ![]() |
0.07 |
![]() | ||
![]() | ||
![]() | ||
7-8 | ![]() |
0.068 |
![]() | ||
9 | ![]() |
0.065 |
10 | ![]() |
0.064 |
11-16 | ![]() |
0.06 |
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
17 | ![]() |
0.0596 |
18 | ![]() |
0.0585 |
19 | ![]() |
0.0577 |
20-22 | ![]() |
0.055 |
![]() | ||
![]() | ||
23 | ![]() |
0.0547 |
24 | ![]() |
0.0546 |
25 | ![]() |
0.0542 |
26 | ![]() |
0.054 |
27 | ![]() |
0.0532 |
28 | ![]() |
0.0529 |
29 | ![]() |
0.0505 |
30 | ![]() |
0.05 |
31 | ![]() |
0.0493 |
32-33 | ![]() |
0.0484 |
![]() | ||
34 | ![]() |
0.045 |
35 | ![]() |
0.044 |
36 | ![]() |
0.0426 |
37 | ![]() |
0.042 |
38 | ![]() |
0.035 |
39 | ![]() |
0.022 |
Super Smash Bros. 4
Rank | Character | Value |
---|---|---|
1 | ![]() |
0.0736 |
2 | ![]() |
0.0718 |
3-5 | ![]() |
0.07 |
![]() |
0.07 | |
![]() | ||
6-9 | ![]() |
0.068 |
![]() | ||
![]() | ||
![]() | ||
N/A | Giga Bowser | 0.067 |
10-11 | ![]() |
0.065 |
![]() | ||
12-13 | ![]() |
0.064 |
![]() |
0.064 | |
14-24 | ![]() |
0.06 |
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
N/A | Wario-Man | 0.06 |
25 | ![]() |
0.0596 |
26 | ![]() |
0.0585 |
27 | ![]() |
0.0577 |
28-33 | ![]() |
0.055 |
![]() |
0.055 | |
![]() | ||
![]() | ||
![]() | ||
![]() | ||
34 | ![]() |
0.0547 |
35 | ![]() |
0.0546 |
36 | ![]() |
0.054 |
37 | ![]() |
0.0529 |
38-39 | ![]() |
0.0505 |
![]() | ||
40 | ![]() |
0.05 |
41 | ![]() |
0.0493 |
42-43 | ![]() |
0.0484 |
![]() | ||
44-52 | ![]() |
0.045 |
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() |
0.045 | |
![]() | ||
53-54 | ![]() |
0.044 |
![]() | ||
55 | ![]() |
0.0426 |
56-57 | ![]() |
0.04 |
![]() | ||
58 | ![]() |
0.024 |
Super Smash Bros. Ultimate
In Ultimate, traction has been significantly increased across the cast, with even the lowest traction values being higher than the highest traction values in SSB4. This allows for every character to slow down faster on the ground after moving horizontally, and most notably benefits characters with low traction (such as Luigi and Charizard), as shielded attacks now push them back a much shorter distance, and it is therefore easier for them to punish out of shield. However, the increased traction also results in slide smashes covering less distance than in SSB4 as well. Unlike in previous games, Luigi no longer has the least traction, nor is he even in the bottom twenty; the characters with the least traction are now the Mii Gunner and Banjo & Kazooie.