Daisy (SSBU)/Floor attack (trip): Difference between revisions
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(Created page with "{{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Daisy's getup attack when tripped. {{competitive expertise}} ==Overview== ==Hitbo...") |
Derekblue1 (talk | contribs) (Added overview.) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:DaisyTripAttack.gif|thumb| | [[File:DaisyTripAttack.gif|thumb|350px|Hitbox visualization showing Daisy's getup attack when tripped.]] | ||
==Overview== | ==Overview== | ||
{{:Peach (SSBU)/Floor attack (trip)|Daisy}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 11: | Line 11: | ||
|sd=8.0 | |sd=8.0 | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=60 | ||
|ks= | |ks=50 | ||
|fkv=0 | |fkv=0 | ||
|r=4.5 | |r=4.5 | ||
Line 18: | Line 18: | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=4.5 | |ypos=4.5 | ||
|zpos=-10.5 to -4. | |zpos=-10.5 to -4.0 | ||
|ff=1.0 | |ff=1.0 | ||
|type=Foot | |type=Foot | ||
Line 27: | Line 27: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableTitle|Hit 2|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 33: | Line 33: | ||
|sd=8.0 | |sd=8.0 | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=60 | ||
|ks= | |ks=50 | ||
|fkv=0 | |fkv=0 | ||
|r=4.5 | |r=4.5 | ||
Line 79: | Line 79: | ||
{{MvSubNavDaisy|g=SSBU}} | {{MvSubNavDaisy|g=SSBU}} | ||
[[Category:Daisy (SSBU)]] | [[Category:Daisy (SSBU)]] | ||
[[Category: | [[Category:Floor attacks (SSBU)]] |
Latest revision as of 09:40, December 1, 2022
Overview[edit]
While getting up from a trip, Daisy performs two kicks to either side. Deals 5% damage. Like most other floor attacks, it is not used often in competitive play as it may leave Daisy vulnerable to attacks.
Hitboxes[edit]
Timing[edit]
Intangibility | 1-7 |
---|---|
Hit 1 | 19-20 |
Hit 2 | 27-28 |
Interruptible | 50 |
Animation length | 49 |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|