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Daisy (SSBU)/Down aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:DaisyDAir.gif|thumb|350px|Hitbox visualization showing Daisy's down aerial.]] | [[File:DaisyDAir.gif|thumb|350px|Hitbox visualization showing Daisy's down aerial.]] | ||
==Overview== | ==Overview== | ||
{{Main|Peach (SSBU)/Down aerial}} | |||
{{:Peach (SSBU)/Down aerial|Daisy}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
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!Animation length | !Animation length | ||
| | |25 | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Interruptible|c=17}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Latest revision as of 05:00, December 1, 2022
Overview[edit]
Also known as Super Piston Kick, Daisy throws four kicks below her in quick succession. Down aerial can function as a safe shield pressuring tool while stalling in the air, a combo starter and an edgeguarding tool.
As a shield pressuring tool, if Daisy is above the opponent, she can pressure their shield with a down aerial and retreat away from the opponent. Daisy can also go aggressive on the opponent following up with a forward aerial as she drops to the ground or a fast fall neutral aerial. However doing this often may result the opponent to perform a hit that does not get interrupted by Daisy's down aerial.
Down aerial can function as a combo starter while floating in the air. This can be followed up with a fast fall up aerial to a down tilt. It can also follow-up with another down aerial. After performing two down aerials, Daisy can do a midair jump down aerial to a Daisy Bomber. If Daisy is performing two down aerials with a Bob-omb, she can throw it at the opponent; this combo kills at 0%. Another option after performing two down aerials.
The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-11 |
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Hits 1-3 | 12-13, 18-19, 24-25 |
Hit 4 | 30-31 |
Ending autocancel | 38- |
Interruptible | 39 |
Animation length | 47 |
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Landing lag[edit]
Interruptible | 9 |
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Animation length | 25 |
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![]() Lag time |
![]() Hitbox |
![]() Autocancel |
![]() Interruptible |
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