Super Smash Bros. Ultimate

Min Min (SSBU)/Pummel: Difference between revisions

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(Created page with "{{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing Min Min's pummel. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitb...")
 
No edit summary
 
Line 9: Line 9:
|damage=1.5%
|damage=1.5%
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 18: Line 19:
|zpos=10.5
|zpos=10.5
|ff=2.2
|ff=2.2
|type=Knee
|type=Foot
|effect=Normal
|effect=Normal
|sfx=Kick
|sfx=Kick
Line 26: Line 27:
}}
}}
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
Line 41: Line 43:
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Interruptible|c=11}}
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Interruptible|c=11}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
==Trivia==
*Despite the move being a knee strike, the hitbox uses the {{b|foot|type}} type.


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{MvSubNavMinMin|g=SSBU}}
{{MvSubNavMinMin|g=SSBU}}
[[Category:Min Min (SSBU)]]
[[Category:Min Min (SSBU)]]
[[Category:Pummels (SSBU)]]
[[Category:Pummels (SSBU)]]

Latest revision as of 17:54, August 10, 2022

Hitbox visualization showing Min Min's pummel.
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You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.5% 0 Sakurai angle Forward 0 100 30 HitboxTableIcon(False).png 6.2 top 0.0 10.0 10.5 2.2× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitbox 1
Interruptible 7
Animation length 17
FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

Trivia[edit]

  • Despite the move being a knee strike, the hitbox uses the foot type.