Ridley (SSBU)/Up tilt: Difference between revisions
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==Overview== | ==Overview== | ||
Ridley's up tilt comes out fast as he throws his wings into the air. During this, his wings are invulnerable, making it a good anti-air option. However, it has a high hitbox, making it difficult to hit grounded opponents. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Head intangible | !Hitboxes (early, late) | ||
|8-9, 10-12 | |||
|- | |||
!Head and mouth intangible | |||
|8-9 | |8-9 | ||
|- | |- | ||
!Wing intangible | !Wing intangible | ||
|8-12 | |8-12 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 193: | Line 192: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Hitboxes {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=20}} | |||
|- | |- | ||
!Wing {{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t=Intangible|c=5}}{{FrameStrip|t=Vulnerable|c=37}} | |||
|- | |- | ||
!Head and mouth {{FrameStrip|t=Vulnerable|c=7}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=40}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 14:38, August 7, 2022
Overview[edit]
Ridley's up tilt comes out fast as he throws his wings into the air. During this, his wings are invulnerable, making it a good anti-air option. However, it has a high hitbox, making it difficult to hit grounded opponents.
Hitboxes[edit]
Timing[edit]
Hitboxes (early, late) | 8-9, 10-12 |
---|---|
Head and mouth intangible | 8-9 |
Wing intangible | 8-12 |
Interruptible | 30 |
Animation length | 49 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wing | |||||||||||||||||||||||||||||||||||||||||||||||||
Head and mouth |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|