Inkling (SSBU)/Down throw: Difference between revisions
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==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|id=0 | |id=0 | ||
Line 22: | Line 21: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None |
Latest revision as of 13:52, August 5, 2022
Inkling down throw hurtbox visualization | ||||
---|---|---|---|---|
Overview[edit]
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 7.0% | Forward | 40 | 100 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
During frame 13, the move inflicts 7 frames of hitlag to both Inkling and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility | 1-14 |
---|---|
Throw Release | 14 |
Interruptible | 35 |
Animation length | 59 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|