Super Smash Bros. Ultimate

Inkling (SSBU)/Down smash: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} thumb|600px|Hitbox visualization showing Inkling's down smash. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTab...)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:InklingDSmash.gif|thumb|600px|Hitbox visualization showing Inkling's down smash.]]
[[File:InklingDSmash.gif|thumb|400px|Hitbox visualization showing Inkling's down smash.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
===With ink===
The first hit applies 150 units of {{b|ink|status}} to opponents with the clean hit, and 120 units with the late hit, while the second hit applies 130 and 100 units of ink with its respective clean and late hits.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1 (clean, with ink)|24}}
{{HitboxTableTitle|Hit 1 (clean)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 25: Line 28:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Hit 1 (clean, without ink)|24}}
{{HitboxTableTitle|Hit 1 (late)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|10.0}}
|damage={{ChargedSmashDmgSSBU|7.0}}
|sd=0
|sd=0
|angle=32
|angle=32
|bk=35
|bk=40
|ks=75
|ks=85
|fkv=0
|r=4.5
|bn=top
|xpos=0.0
|ypos=4.0
|zpos=12.0 to 22.0
|ff=0.5
|type=Water
|effect=Ink
|sfx=Water
|slvl=M
}}
{{HitboxTableTitle|Hit 2 (clean)|50}}
{{UltimateHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBU|11.0}}
|sd=0
|angle=30
|bk=40
|ks=82
|fkv=0
|fkv=0
|r=3.8
|r=3.8
Line 38: Line 61:
|xpos=0.0
|xpos=0.0
|ypos=3.5
|ypos=3.5
|zpos=12.0 to 18.0
|zpos=-12.0 to -16.0
|ff=0.7
|ff=0.7
|type=Water
|type=Water
Line 45: Line 68:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Hit 1 (late, with ink)|24}}
{{HitboxTableTitle|Hit 2 (late)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|7.0}}
|damage={{ChargedSmashDmgSSBU|6.0}}
|sd=0
|sd=0
|angle=32
|angle=30
|bk=40
|bk=40
|ks=85
|ks=85
Line 58: Line 81:
|xpos=0.0
|xpos=0.0
|ypos=4.0
|ypos=4.0
|zpos=12.0 to 22.0
|zpos=-12.0 to -20.0
|ff=0.5
|ff=0.5
|type=Water
|type=Water
Line 65: Line 88:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Hit 1 (late, without ink)|24}}
|}
 
===Without ink===
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1 (clean)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|5.0}}
|damage={{ChargedSmashDmgSSBU|10.0}}
|sd=0
|sd=0
|angle=32
|angle=32
Line 74: Line 101:
|ks=75
|ks=75
|fkv=0
|fkv=0
|r=4.5
|r=3.8
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=4.0
|ypos=3.5
|zpos=12.0 to 22.0
|zpos=12.0 to 18.0
|ff=0.5
|ff=0.7
|type=Water
|type=Water
|effect=Ink
|effect=Ink
|sfx=Water
|sfx=Water
|slvl=M
|slvl=L
}}
}}
{{HitboxTableTitle|Hit 2 (clean, with ink)|24}}
{{HitboxTableTitle|Hit 1 (late)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|11.0}}
|damage={{ChargedSmashDmgSSBU|5.0}}
|sd=0
|sd=0
|angle=30
|angle=32
|bk=40
|bk=35
|ks=82
|ks=75
|fkv=0
|fkv=0
|r=3.8
|r=4.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=3.5
|ypos=4.0
|zpos=-12.0 to -16.0
|zpos=12.0 to 22.0
|ff=0.7
|ff=0.5
|type=Water
|type=Water
|effect=Ink
|effect=Ink
|sfx=Water
|sfx=Water
|slvl=L
|slvl=M
}}
}}
{{HitboxTableTitle|Hit 2 (clean, without ink)|24}}
{{HitboxTableTitle|Hit 2 (clean)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 125: Line 152:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Hit 2 (late, with ink)|24}}
{{HitboxTableTitle|Hit 2 (late)|50}}
{{UltimateHitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSBU|6.0}}
|sd=0
|angle=30
|bk=40
|ks=85
|fkv=0
|r=4.5
|bn=top
|xpos=0.0
|ypos=4.0
|zpos=-12.0 to -20.0
|ff=0.5
|type=Water
|effect=Ink
|sfx=Water
|slvl=M
}}
{{HitboxTableTitle|Hit 2 (late, without ink)|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 168: Line 175:


==Timing==
==Timing==
On frame 3, the move uses up 20 units from Inkling's [[Ink Tank]].
{|class="wikitable"
{|class="wikitable"
!Charges between
!Charges between

Latest revision as of 13:12, August 5, 2022

Hitbox visualization showing Inkling's down smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Hitboxes[edit]

With ink[edit]

The first hit applies 150 units of ink to opponents with the clean hit, and 120 units with the late hit, while the second hit applies 130 and 100 units of ink with its respective clean and late hits.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (clean)
0 0 0 12.5% 0 AngleIcon32.png Standard 40 82 0 HitboxTableIcon(False).png 3.8 top 0.0 3.5 12.0 to 18.0 0.7× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Ink (effect) Water (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Water SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 1 (late)
0 0 0 7.0% 0 AngleIcon32.png Standard 40 85 0 HitboxTableIcon(False).png 4.5 top 0.0 4.0 12.0 to 22.0 0.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Ink (effect) Water (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Water SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2 (clean)
0 0 0 11.0% 0 AngleIcon30.png Standard 40 82 0 HitboxTableIcon(False).png 3.8 top 0.0 3.5 -12.0 to -16.0 0.7× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Ink (effect) Water (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Water SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2 (late)
0 0 0 6.0% 0 AngleIcon30.png Standard 40 85 0 HitboxTableIcon(False).png 4.5 top 0.0 4.0 -12.0 to -20.0 0.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Ink (effect) Water (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Water SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Without ink[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (clean)
0 0 0 10.0% 0 AngleIcon32.png Standard 35 75 0 HitboxTableIcon(False).png 3.8 top 0.0 3.5 12.0 to 18.0 0.7× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Ink (effect) Water (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Water SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 1 (late)
0 0 0 5.0% 0 AngleIcon32.png Standard 35 75 0 HitboxTableIcon(False).png 4.5 top 0.0 4.0 12.0 to 22.0 0.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Ink (effect) Water (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Water SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2 (clean)
0 0 0 9.0% 0 AngleIcon30.png Standard 35 75 0 HitboxTableIcon(False).png 3.8 top 0.0 3.5 -12.0 to -16.0 0.7× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Ink (effect) Water (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Water SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2 (late)
0 0 0 4.0% 0 AngleIcon30.png Standard 35 75 0 HitboxTableIcon(False).png 4.5 top 0.0 4.0 -12.0 to -20.0 0.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Ink (effect) Water (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Water SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

On frame 3, the move uses up 20 units from Inkling's Ink Tank.

Charges between 2-3
Hit 1 (clean, late) 11-12, 13-15
Hit 2 20-21, 22-24
Interruptible 50
Animation length 69
FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible