Shulk (SSBU)/Dash attack: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Unnecessary to have different visualizations when the only difference is the travel distance, not the animation or hitboxes themselves. That'd be like if chargeable specials had a different visualization for every possible charge amount) |
(Partially undid edit by DrakRoar: Not unnecessary at all. That is not even close to an appropriate analogy, the dash attack distances are 3 discrete values unlike continuous charge levels.) Tag: Undo |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{image|Speed and Shield versions}} | |||
[[File:ShulkDashAttackSSBU.gif|thumb|500px|Hitbox visualization showing Shulk's dash attack.]] | [[File:ShulkDashAttackSSBU.gif|thumb|500px|Hitbox visualization showing Shulk's dash attack.]] | ||
{{competitive expertise}} | {{competitive expertise}} |
Revision as of 16:41, July 30, 2022
Overview
Hitboxes
The move's travel speed is multiplied by 1.5× with the Speed Art active, and 0.7× with the Shield Art active.
Timing
Hitboxes | 12-13 |
---|---|
Interruptible | 41 |
Animation length | 73 |
Lag time |
Hitbox |
Interruptible |
|