Mii Gunner (SSBU)/Neutral attack/Hit 2: Difference between revisions
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Raul Retana (talk | contribs) m (Added hitstun) |
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Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MiiGunnerJab2SSBU.gif|thumb| | [[File:MiiGunnerJab2SSBU.gif|thumb|350px|Hitbox visualization showing Mii Gunner's second jab.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Line 10: | Line 10: | ||
|damage=1.8% | |damage=1.8% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=25 | |ks=25 | ||
Line 29: | Line 30: | ||
|damage=1.8% | |damage=1.8% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=25 | |bk=25 | ||
|ks=25 | |ks=25 | ||
Line 48: | Line 50: | ||
|damage=1.8% | |damage=1.8% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=20 | |ks=20 | ||
Line 69: | Line 72: | ||
|4-5 | |4-5 | ||
|- | |- | ||
! | !Continuability window | ||
|11 | |11-35 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 81: | Line 84: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=14}} | {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=5|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=14}} | ||
|- | |||
{{FrameStrip|t=Blank|c=10}}{{FrameStrip|t=Continuable|c=25}}{{FrameStrip|t=Blank|c=4}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}} | ||
{{MvSubNavMiiGunner|g=SSBU}} | {{MvSubNavMiiGunner|g=SSBU}} | ||
[[Category:Mii Gunner (SSBU)]] | [[Category:Mii Gunner (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 23:29, July 28, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
Hitboxes | 4-5 |
---|---|
Continuability window | 11-35 |
Interruptible | 26 |
Animation length | 39 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|