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Wii Fit Trainer (SSBU)/Down throw: Difference between revisions
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m (Protected "Wii Fit Trainer (SSBU)/Down throw": Bot: Protecting a list of files. ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
(→Throw) |
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(6 intermediate revisions by 5 users not shown) | |||
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[[File:WFT Down Throw.gif|thumb|400px|Hitbox visualization showing Wii Fit Trainer's down throw.]] | [[File:WFT Down Throw.gif|thumb|400px|Hitbox visualization showing Wii Fit Trainer's down throw.]] | ||
== | ==Overview== | ||
Wii Fit Trainer jumps up and slams the opponent into the ground between her legs. Contrary to popular belief, down throw is actually not a combo throw, as it has virtually no true followups at any percentage. However, it can be used as a decent mixup, as the throw puts the player in a good position to [[read]] the opponent's next action and punish accordingly. Additionally, down throw can be used to force a tech situation if it is used directly under a platform, and if the opponent misses their tech, Wii Fit Trainer can punish with several different heavy damage options. | |||
==Throw Data== | |||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
Line 11: | Line 14: | ||
|ks=66 | |ks=66 | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|type=Throwing | |type=Throwing | ||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | |||
|1-24 | |||
|- | |- | ||
! | !Throw | ||
|24 | |24 | ||
|- | |- | ||
Line 32: | Line 50: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=23}}{{FrameStrip|t= | {{FrameStrip|t=Lag|c=23|e=LagThrowS}}{{FrameStrip|t=Lag|c=26|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=30}} | ||
|- | |||
{{FrameStrip|t=Invincible|c=24}}{{FrameStrip|t=Vulnerable|c=55}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y| | {{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y|interruptible=y}} | ||
==Trivia== | |||
*Down throw to back aerial has become a widespread inside joke within the Wii Fit Trainer playerbase due to many inexperienced Wii Fit Trainer players regarding it as a true combo despite the opponent being able to simply [[DI]] out of it. This misconception is presumably due to the [[combo counter]] incorrectly counting it as a true combo. | |||
{{MvSubNavWiiFitTrainer|g=SSBU}} | {{MvSubNavWiiFitTrainer|g=SSBU}} | ||
[[Category:Wii Fit Trainer (SSBU)]] | [[Category:Wii Fit Trainer (SSBU)]] | ||
[[Category:Down throws (SSBU)]] | [[Category:Down throws (SSBU)]] |
Latest revision as of 15:42, July 27, 2022
Overview[edit]
Wii Fit Trainer jumps up and slams the opponent into the ground between her legs. Contrary to popular belief, down throw is actually not a combo throw, as it has virtually no true followups at any percentage. However, it can be used as a decent mixup, as the throw puts the player in a good position to read the opponent's next action and punish accordingly. Additionally, down throw can be used to force a tech situation if it is used directly under a platform, and if the opponent misses their tech, Wii Fit Trainer can punish with several different heavy damage options.
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 7.0% | ![]() |
Forward | 75 | 66 | 0 | 0.0× | ![]() |
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Break | 0 | 3.0% | ![]() |
Forward | 60 | 100 | 0 | 0.0× | ![]() |
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Timing[edit]
Invincibility | 1-24 |
---|---|
Throw | 24 |
Interruptible | 50 |
Animation length | 79 |
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![]() Lag time |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
Trivia[edit]
- Down throw to back aerial has become a widespread inside joke within the Wii Fit Trainer playerbase due to many inexperienced Wii Fit Trainer players regarding it as a true combo despite the opponent being able to simply DI out of it. This misconception is presumably due to the combo counter incorrectly counting it as a true combo.
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