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King Dedede (SSBU)/Neutral attack/Infinite: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
[[File:KingDededeRapidJabSSBU.gif|thumb| | [[File:KingDededeRapidJabSSBU.gif|thumb|300px|Hitbox visualization showing King Dedede's rapid jab.]] | ||
[[File:KingDededeRapidJabFinisherSSBU.gif|thumb| | [[File:KingDededeRapidJabFinisherSSBU.gif|thumb|300px|Hitbox visualization showing King Dedede's rapid jab finisher.]] | ||
==Overview== | ==Overview== | ||
Line 16: | Line 16: | ||
|damage=0.5% | |damage=0.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=10 | |bk=10 | ||
|ks=12 | |ks=12 | ||
Line 34: | Line 35: | ||
}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
| | |5× | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=0.5% | |damage=0.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=8 | |bk=8 | ||
|ks=12 | |ks=12 | ||
Line 57: | Line 59: | ||
}} | }} | ||
|'''+2''' frames | |'''+2''' frames | ||
| | |5× | ||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 63: | Line 65: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=70 | |angle=70 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=162 | |ks=162 | ||
Line 79: | Line 82: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=70 | |angle=70 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=162 | |ks=162 | ||
Line 99: | Line 105: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|— | |||
|— | |||
|} | |} | ||
==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|5, 8, 11 | |2-3, 24-25 | ||
|- | |||
!Rapid jab | |||
|5, 8, 11, 14, 17, 20, 23 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 09:42, July 21, 2022
Overview
Spins his massive hammer rapidly in front of himself before finishing the move with an upward strike.
Hitboxes
Timing
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 2-3, 24-25 |
---|---|
Rapid jab | 5, 8, 11, 14, 17, 20, 23 |
Finisher | 4 |
Interruptible | 50 |
Animation length | 62 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Loop point |
![]() Interruptible |
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