Mario (SSBU)/Back throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
|||
Line 32: | Line 32: | ||
|} | |} | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{HitboxTableTitle|Throw| | {{HitboxTableTitle|Throw|12}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|id=0 | |id=0 | ||
Line 41: | Line 41: | ||
|ks=66 | |ks=66 | ||
|fkv=0 | |fkv=0 | ||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=40 | |||
|effect=Normal | |||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S |
Revision as of 19:14, July 19, 2022
Mario back throw hurtbox and hitbox visualization | ||||
---|---|---|---|---|
Overview
Mario grabs the opponent by their feet and spins them three times before throwing them. Easily Mario's strongest throw and KOs heavyweights at around 160% by the ledge, although it KOs fairly later if the opponent DIs. The throw also has a collateral hitbox that hurts opponents that stand near Mario while he's doing the throw, however, this hitbox doesn't mean anything in 1v1s and only has a niche usage in doubles. While spinning his opponent, it can hit other fighters if they're close enough. With high knockback at 0%, and can KO near the ledge at 96-99%. Reminiscent of a charged Bowser throw in Super Mario 64.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||
Throw | 0 | 11.0% | Forward | 70 | 66 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 0 | 100 | 40 | 0.0× | None |
Timing
Invincibility | 1-44 |
---|---|
Collateral hit | 13-39 |
Turnaround | 40 |
Throw | 44 |
Interruptible | 60 |
Animation length | 83 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|