Young Link (SSBU)/Up special: Difference between revisions
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'''{{GameIcon|ssbu}} {{SSBU|10.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|10.1.0}}''' | ||
{{UpdateList (SSBU)/10.1.0|char=Young Link}} | {{UpdateList (SSBU)/10.1.0|char=Young Link}} | ||
==Hitboxes== | ==Hitboxes== | ||
===Grounded=== | ===Grounded=== | ||
The hitboxes' damage can be multiplied by up to 1.6× depending on the move's charge, for a maximum of 20.8% total. More specifically, the damage multiplier is equal to <code>1 + 0.6 * (charge frames / 60)</code>. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Multihits|50}} | {{HitboxTableTitle|Multihits|50}} | ||
Line 123: | Line 125: | ||
}} | }} | ||
|} | |} | ||
===Aerial=== | ===Aerial=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 157: | Line 160: | ||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv= | |fkv=76 | ||
|r=6.0 | |r=6.0 | ||
|bn=top | |bn=top | ||
Line 174: | Line 177: | ||
{{HitboxTableTitle|Back hit 1|50}} | {{HitboxTableTitle|Back hit 1|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=0 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=125 | |angle=125 | ||
Line 222: | Line 225: | ||
{{HitboxTableTitle|Back hit 2|50}} | {{HitboxTableTitle|Back hit 2|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=0 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=125 | |angle=125 | ||
Line 270: | Line 273: | ||
{{HitboxTableTitle|Back hit 3|50}} | {{HitboxTableTitle|Back hit 3|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=0 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=135 | |angle=135 | ||
Line 341: | Line 344: | ||
{{HitboxTableTitle|Back hit 4|50}} | {{HitboxTableTitle|Back hit 4|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=0 | ||
|damage=2.0% | |damage=2.0% | ||
|angle=146 | |angle=146 | ||
Line 352: | Line 355: | ||
|bn=sword | |bn=sword | ||
|xpos=5.0 | |xpos=5.0 | ||
|ypos=2. | |ypos=2.0 | ||
|zpos=0.0 | |zpos=0.0 | ||
|ff=1.0 | |ff=1.0 | ||
Line 394: | Line 397: | ||
|5-6 | |5-6 | ||
|- | |- | ||
! | !Multihits (from release) | ||
|9-47 | |9-47 (4-42) | ||
|- | |- | ||
! | !Final hit (from release) | ||
| | |49 (44) | ||
|- | |- | ||
!Interruptible (from release) | !Interruptible (from release) | ||
| | |70 (66) | ||
|- | |- | ||
!Animation length (from release) | !Animation length (from release) | ||
| | |90 (86) | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=39}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=39}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=21}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Aerial=== | ===Aerial=== | ||
The move enables ledge grabs from the front starting on frame 20, and from behind starting on frame 35. [[Jostling]] is also disabled during frames 26-51. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Front hits 1-4 | !Front hits 1-4 | ||
Line 429: | Line 434: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Landing=== | |||
{|class="wikitable" | |||
!Interruptible | |||
|25 | |||
|- | |||
!Animation length | |||
|43 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=19}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | ||
==Parameters== | |||
===Grounded=== | |||
{|class="wikitable" | |||
!Maximum charge time | |||
|60 frames | |||
|- | |||
!Maximum charge damage multiplier | |||
|1.6 | |||
|} | |||
===Aerial=== | |||
The ending attributes apply on frame 66 of the move. | |||
{|class="wikitable" | |||
!Initial vertical speed | |||
|2.4 | |||
|- | |||
![[Gravity]] multiplier | |||
|0.5 | |||
|- | |||
!Additional [[air acceleration]] | |||
|0.02 (rising)<br>0 (ending and helpless) | |||
|- | |||
![[Air speed]] multiplier | |||
|0.7 (rising)<br>0.9 (helpless) | |||
|- | |||
!Air speed on ending | |||
|0.8 | |||
|- | |||
!Landing lag | |||
|24 frames | |||
|} | |||
{{MvSubNavYoungLink|g=SSBU}} | {{MvSubNavYoungLink|g=SSBU}} | ||
[[Category:Young Link (SSBU)]] | [[Category:Young Link (SSBU)]] | ||
[[Category:Up special moves (SSBU)]] | [[Category:Up special moves (SSBU)]] |
Revision as of 00:51, July 11, 2022
Overview
Update History
Aerial Spin Attack has received various adjustments that allow the move to connect more reliably:
The first front hit has a new hitbox that outprioritizes the old hitbox and is smaller (size: 6u → 4u) but has similar range (Y-offset: 7.5 → 5.5, Z-offset: 10.5—8.5 → 11.5—7.5), sends at a vertical angle (367° → 80°) and has more set knockback (107 → 110). This sends opponents higher, setting them up for the following hits.
The first front hit's pre-existing hitbox no longer sends at an autolink angle (367° → 80°), but has less set knockback (107 → 76).
The third front hit no longer sends at an autolink angle (367° → 65°), but has less set knockback (107 → 70).
The fourth front hit has a new hitbox that outprioritizes the old hitbox and is smaller (size: 6.5u → 4u), positioned differently (Y-offset: 9.5—8.5 → 9—6, Z-offset: 10.5—8.5 → 5.5—7), sends at a more vertical angle (70° → 74°) and has less set knockback (72 → 60). This sets them up for the final hit.
The fourth front hit's pre-existing hitbox sends at an altered angle (70° → 98°) and has less set knockback (72 → 62).
Hitboxes
Grounded
The hitboxes' damage can be multiplied by up to 1.6× depending on the move's charge, for a maximum of 20.8% total. More specifically, the damage multiplier is equal to 1 + 0.6 * (charge frames / 60)
.
Aerial
Timing
Grounded
Charges between | 5-6 |
---|---|
Multihits (from release) | 9-47 (4-42) |
Final hit (from release) | 49 (44) |
Interruptible (from release) | 70 (66) |
Animation length (from release) | 90 (86) |
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Aerial
The move enables ledge grabs from the front starting on frame 20, and from behind starting on frame 35. Jostling is also disabled during frames 26-51.
Front hits 1-4 | 8-10, 16-18, 22-24, 31-33 |
---|---|
Back hits | 12-13, 19-20, 26-27, 39-40 |
Final hit | 47-51 |
Animation length | 85 |
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Landing
Interruptible | 25 |
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Animation length | 43 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Interruptible |
Parameters
Grounded
Maximum charge time | 60 frames |
---|---|
Maximum charge damage multiplier | 1.6 |
Aerial
The ending attributes apply on frame 66 of the move.
Initial vertical speed | 2.4 |
---|---|
Gravity multiplier | 0.5 |
Additional air acceleration | 0.02 (rising) 0 (ending and helpless) |
Air speed multiplier | 0.7 (rising) 0.9 (helpless) |
Air speed on ending | 0.8 |
Landing lag | 24 frames |
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