Link (SSBU)/Up special: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→Timing) |
|||
(One intermediate revision by the same user not shown) | |||
Line 442: | Line 442: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableRowNote|All back hits use | {{HitboxTableRowNote|All back hits use a [[position vector]] with offsets [10, 20] for 10 frames.|50}} | ||
{{HitboxTableTitle|Front hit 5 (early)|50}} | {{HitboxTableTitle|Front hit 5 (early)|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 520: | Line 520: | ||
|3-4 | |3-4 | ||
|- | |- | ||
! | !Clean and mid hits (from release) | ||
|7-8, 9-13 | |7-8, 9-13 (4-5, 6-10) | ||
|- | |- | ||
! | !Late and latest hits (from release) | ||
| | |14-23, 24-39 (11-20, 21-36) | ||
|- | |- | ||
!Interruptible (from release) | !Interruptible (from release) | ||
|74 | |77 (74) | ||
|- | |- | ||
!Animation length (from release) | !Animation length (from release) | ||
|91 | |94 (91) | ||
|} | |} | ||
Latest revision as of 00:44, July 11, 2022
Overview[edit]
Update History[edit]
- Spin Attack's autolink angle knockback has been reduced, no longer launching opponents at an unusual high speed if the move fails to connect.
Hitboxes[edit]
Grounded[edit]
The hitboxes' damage can be multiplied by up to 1.6× depending on the move's charge, for a maximum of 22.4% with the clean hit. More specifically, the damage multiplier is equal to 1 + 0.6 * (charge frames / 60)
.
Aerial[edit]
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Front hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 4.0% | 0 | Forward | 0 | 100 | 107 | 6.0 | top | 0.0 | 10.0 | 14.5 to 8.0 | 1.0× | 0.3× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Back hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
1 | 0 | 0 | 2.0% | 0 | Backward | 0 | 100 | 95 | 5.0 | top | 0.0 | 11.5 to 11.0 | -12.0 to -9.0 | 1.0× | 0.3× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Front hit 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 2.0% | 0 | Forward | 0 | 100 | 107 | 6.0 | top | 0.0 | 6.0 to 7.5 | 15.0 to 8.0 | 1.0× | 0.3× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Back hit 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
1 | 0 | 0 | 2.0% | 0 | Backward | 0 | 100 | 95 | 5.0 | top | 0.0 | 11.5 to 11.0 | -12.5 to -9.0 | 1.0× | 0.3× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Front hit 3 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 2.0% | 0 | Forward | 0 | 100 | 71 | 6.0 | top | 0.0 | 10.0 to 10.5 | 15.0 to 8.0 | 1.0× | 0.3× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Back hit 3 | |||||||||||||||||||||||||||||||||||||||||||||||||
1 | 0 | 0 | 2.0% | 0 | Backward | 0 | 100 | 95 | 5.0 | sword2 | 2.0 to 5.5 | 0.0 | 0.0 | 1.0× | 0.3× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Front hit 4 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 2.0% | 0 | Forward | 0 | 100 | 62 | 7.0 | top | 0.0 | 14.0 to 12.5 | 12.5 to 8.0 | 1.0× | 0.3× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Back hit 4 | |||||||||||||||||||||||||||||||||||||||||||||||||
1 | 0 | 0 | 2.0% | 0 | Backward | 0 | 100 | 95 | 5.0 | sword2 | 2.0 to 5.5 | 0.0 | 0.0 | 1.0× | 0.3× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
All back hits use a position vector with offsets [10, 20] for 10 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Front hit 5 (early) | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 4.0% | 0 | Forward | 30 | 200 | 0 | 7.5 | top | 0.0 | 7.5 to 9.5 | 14.0 to 7.5 | 2.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Front hit 5 (mid) | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 4.0% | 0 | Forward | 30 | 200 | 0 | 7.5 | top | 0.0 | 13.0 to 12.5 | 15.5 to 7.5 | 2.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Front hit 5 (late) | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 4.0% | 0 | Forward | 30 | 200 | 0 | 7.5 | top | 0.0 | 19.0 to 14.0 | 12.5 to 7.5 | 2.0× | 1.0× | 0% | Slash | All | All |
Timing[edit]
Grounded[edit]
Charges between | 3-4 |
---|---|
Clean and mid hits (from release) | 7-8, 9-13 (4-5, 6-10) |
Late and latest hits (from release) | 14-23, 24-39 (11-20, 21-36) |
Interruptible (from release) | 77 (74) |
Animation length (from release) | 94 (91) |
Aerial[edit]
The move enables ledge grabs from the front starting on frame 15, and from behind starting on frame 34. Jostling is also disabled during frames 26-49.
Front hits 1-4 | 8-9, 16-17, 22-23, 31-32 |
---|---|
Back hits | 12-13, 19-20, 26-27, 38-39 |
Final hit (early, mid, late) | 47, 48, 49 |
Animation length | 91 |
Landing[edit]
Interruptible | 31 |
---|---|
Animation length | 32 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
Parameters[edit]
Grounded[edit]
Maximum charge time | 60 frames |
---|---|
Maximum charge damage multiplier | 1.6 |
Aerial[edit]
The ending attributes apply on frame 48 of the move.
Initial vertical speed | 2.4 |
---|---|
Gravity multiplier | 0.55 |
Additional air acceleration | 0.22 (rising) 0.01 (ending) 0.025 (helpless) |
Air speed multiplier | 0.5 (rising) 0.909 (helpless) |
Air speed on ending | 0.8 |
Landing lag | 30 frames |
|