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Fox (SSBU)/Side special: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{ | {{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Fox Illusion}} | ||
[[File:FoxSSpecialSSBU.gif|thumb|500px|Hitbox visualization showing Fox's side special, Fox Illusion.]] | [[File:FoxSSpecialSSBU.gif|thumb|500px|Hitbox visualization showing Fox's side special, Fox Illusion.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
{{clr}} | |||
==Hitboxes== | ==Hitboxes== | ||
The hitbox is attached to the afterimages, which are considered a non-[[reflect]]able [[projectile]] that trails behind Fox. As a result, he does not experience [[hitlag]] from hitting an opponent with it, and it can [[clang]] with aerial attacks. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Grounded| | {{HitboxTableTitle|Grounded|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=8.0% | |damage=8.0% | ||
|angle=85 | |angle=85 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=110 | |ks=110 | ||
Line 26: | Line 28: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Aerial| | {{HitboxTableTitle|Aerial|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5.0% | |damage=5.0% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=15 | |bk=15 | ||
|ks=148 | |ks=148 | ||
Line 48: | Line 51: | ||
==Timing== | ==Timing== | ||
When hitting a shield, in addition to stopping Fox's movement, the move skips to frame 29 on the next frame if the hit happened beforehand, cutting off at most 3 frames. | |||
===Grounded=== | |||
[[Jostling]] is disabled during frames 24-39. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|25-29 | |25-29 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
|56 | |56 | ||
|- | |- | ||
!Animation length | !Animation length | ||
|75 | |75 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Blank|c=24}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Blank|c=46}} | |||
|- | |- | ||
{{FrameStrip|t=Lag|c=24|e=LagPropS}}{{FrameStrip|t=Lag|c=31|s=LagPropE}}{{FrameStrip|t=Interruptible|c=20}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | |||
===Aerial=== | |||
The move enables ledge grabs starting on frame 25 from the front, and frame 28 from behind. Jostling is also disabled during frames 24-41. | |||
{|class="wikitable" | |||
!Hitboxes | |||
|25-29 | |||
|- | |||
!Interruptible | |||
|73 | |||
|- | |||
!Animation length | |||
|74 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Blank|c=24}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Blank|c=45}} | |||
|- | |||
{{FrameStrip|t=Lag|c=24|e=LagPropS}}{{FrameStrip|t=Lag|c=48|s=LagPropE}}{{FrameStrip|t=Interruptible|c=2}} | |||
{{FrameStripEnd}} | |||
===Landing=== | |||
{|class="wikitable" | |||
!Interruptible | |||
|17 | |||
|- | |||
!Animation length | |||
|47 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=31}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|prop=y|interruptible=y}} | |||
==Parameters== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on startup | |||
|0.67 | |||
|- | |||
!Acceleration on startup | |||
|0.05 | |||
|- | |||
!Period before applying startup gravity | |||
|13 frames | |||
|- | |||
!Startup gravity | |||
|0.017 | |||
|- | |||
!Speed at the end of the dash | |||
|2.5 (grounded)<br>2.3 (aerial) | |||
|- | |||
!Friction at the end of the dash | |||
|0.15 (grounded)<br>0.07 (aerial) | |||
|- | |||
!Speed after hitting a shield | |||
|0.5 | |||
|- | |||
!Air acceleration multiplier for aerial ending | |||
|0.9 | |||
|- | |||
!Air speed multiplier for aerial ending | |||
|0.7 | |||
|- | |||
!Period before applying ending gravity | |||
|5 frames | |||
|- | |||
!Ending gravity | |||
|0.08 | |||
|- | |||
!Illusion lifetime | |||
|5 frames | |||
|} | |||
{{MvSubNavFox|g=SSBU}} | {{MvSubNavFox|g=SSBU}} |
Latest revision as of 01:16, July 10, 2022
Overview[edit]
Hitboxes[edit]
The hitbox is attached to the afterimages, which are considered a non-reflectable projectile that trails behind Fox. As a result, he does not experience hitlag from hitting an opponent with it, and it can clang with aerial attacks.
Timing[edit]
When hitting a shield, in addition to stopping Fox's movement, the move skips to frame 29 on the next frame if the hit happened beforehand, cutting off at most 3 frames.
Grounded[edit]
Jostling is disabled during frames 24-39.
Hitboxes | 25-29 |
---|---|
Interruptible | 56 |
Animation length | 75 |
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Aerial[edit]
The move enables ledge grabs starting on frame 25 from the front, and frame 28 from behind. Jostling is also disabled during frames 24-41.
Hitboxes | 25-29 |
---|---|
Interruptible | 73 |
Animation length | 74 |
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Landing[edit]
Interruptible | 17 |
---|---|
Animation length | 47 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Prop event |
![]() Interruptible |
Parameters[edit]
Horizontal speed multiplier on startup | 0.67 |
---|---|
Acceleration on startup | 0.05 |
Period before applying startup gravity | 13 frames |
Startup gravity | 0.017 |
Speed at the end of the dash | 2.5 (grounded) 2.3 (aerial) |
Friction at the end of the dash | 0.15 (grounded) 0.07 (aerial) |
Speed after hitting a shield | 0.5 |
Air acceleration multiplier for aerial ending | 0.9 |
Air speed multiplier for aerial ending | 0.7 |
Period before applying ending gravity | 5 frames |
Ending gravity | 0.08 |
Illusion lifetime | 5 frames |
|