Super Smash Bros. Ultimate

Mr. Game & Watch (SSBU)/Forward smash: Difference between revisions

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Mr. Game & Watch swings a lit torch directly at his opponent, referencing his game ''Fire Attack''. The move has noticeable [[startup]] for a [[forward smash]] as it comes out on frame 17, but has low [[ending lag]] and good [[range]] due to its fully [[disjointed hitbox]]. Forward smash has a [[sweet spot (hitbox)|sweetspot]] at the flame of the torch that is one of the strongest forward smashes in the game, dealing massive [[damage]] and [[knockback]] while also being safe on shield. The [[sourspot]] is located on the torch handle and is significantly weaker but is still potent enough to KO if the opponent is at a very high percent.  
Mr. Game & Watch swings a lit torch directly at his opponent, referencing his game ''Fire Attack''. The move has noticeable [[startup]] for a [[forward smash]] as it comes out on frame 17, but has low [[ending lag]] and good [[range]] due to its fully [[disjointed hitbox]]. Forward smash has a [[sweet spot (hitbox)|sweetspot]] at the flame of the torch that is one of the strongest forward smashes in the game, dealing massive [[damage]] and [[knockback]] while also being safe on shield. The [[sourspot]] is located on the torch handle and is significantly weaker but is still potent enough to KO if the opponent is at a very high percent.  


What makes this move one of Mr. Game & Watch's best finishers is that it has a setup from his [[down smash]] [[bury]] which allows Mr. Game & Watch to KO at early percents near the ledge or center stage if he can land the setup. Overall, a very potent and rewarding move.
What makes this move one of Mr. Game & Watch's best finishers is that it has a setup from his [[down smash]] [[bury]] which allows Mr. Game & Watch to KO at early percents near the ledge or center-stage if he can land the setup. Overall, a very potent and rewarding move.


==Update History==
==Update History==
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{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
==Trivia==
*Oddly enough, the sourspot hitbox has no sound effect set. This was not the case in previous games.


{{MvSubNavMrGame&Watch|g=SSBU}}
{{MvSubNavMrGame&Watch|g=SSBU}}
[[Category:Mr. Game & Watch (SSBU)]]
[[Category:Mr. Game & Watch (SSBU)]]
[[Category:Forward smashes (SSBU)]]
[[Category:Forward smashes (SSBU)]]

Latest revision as of 10:52, July 4, 2022

Hitbox visualization showing Mr. Game & Watch's forward smash.

Overview[edit]

Mr. Game & Watch swings a lit torch directly at his opponent, referencing his game Fire Attack. The move has noticeable startup for a forward smash as it comes out on frame 17, but has low ending lag and good range due to its fully disjointed hitbox. Forward smash has a sweetspot at the flame of the torch that is one of the strongest forward smashes in the game, dealing massive damage and knockback while also being safe on shield. The sourspot is located on the torch handle and is significantly weaker but is still potent enough to KO if the opponent is at a very high percent.

What makes this move one of Mr. Game & Watch's best finishers is that it has a setup from his down smash bury which allows Mr. Game & Watch to KO at early percents near the ledge or center-stage if he can land the setup. Overall, a very potent and rewarding move.

Update History[edit]

Super Smash Bros. Ultimate 1.1.0

  • Change The feather from Mr. Game and Watch's forward smash animation was removed.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 14.0% 0 AngleIcon48.png Forward 42 100 0 HitboxTableIcon(False).png 2.6 top 0.0 5.3 7.8 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L None SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 18.0% 0 AngleIcon48.png Forward 46 97 0 HitboxTableIcon(False).png 2.9 top 0.0 6.8 12.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 18.0% 0 AngleIcon48.png Forward 46 97 0 HitboxTableIcon(False).png 5.3 top 0.0 7.8 16.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Flame (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Charges between 7-8
Hitboxes 17-18
Interruptible 43
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible

Trivia[edit]

  • Oddly enough, the sourspot hitbox has no sound effect set. This was not the case in previous games.