Dark Samus (SSBU)/Up smash: Difference between revisions
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==Overview== | ==Overview== | ||
Dark Samus shoots 5 consecutive blasts above herself. The move's high hitboxes give it trouble catching smaller characters on the ground. | Dark Samus shoots 5 consecutive blasts above herself. The move's high hitboxes give it trouble catching smaller characters on the ground. | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{buff|Up smash's hits connect more reliably.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | |||
*{{bugfix|Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | |||
*{{buff|Up smash's last hit has more knockback scaling (150 → 162), noticeably improving its KO potential.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=100 | |angle=100 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=30 | |ks=30 | ||
Line 30: | Line 39: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=368 | |angle=368 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=30 | |ks=30 | ||
Line 49: | Line 59: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=368 | |angle=368 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=30 | |ks=30 | ||
Line 64: | Line 75: | ||
|g=f | |g=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableRowNote|The ID 1 and 2 hitboxes use a [[position vector]] with offsets [4, 22] for 4 frames.|50}} | ||
{{HitboxTableTitle|Hit 2|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=130 | |angle=130 | ||
|af=3 | |||
|setweight=t | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
Line 87: | Line 101: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=368 | |angle=368 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=30 | |ks=30 | ||
Line 103: | Line 118: | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=2 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=160 | |angle=160 | ||
|af=3 | |||
|setweight=t | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
Line 121: | Line 138: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 3| | {{HitboxTableRowNote|The ID 1 hitbox uses a position vector with offsets [-1, 23] for 10 frames.|50}} | ||
{{HitboxTableTitle|Hit 3|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=130 | |angle=130 | ||
|bk= | |af=3 | ||
|setweight=t | |||
|bk=40 | |||
|ks=30 | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
Line 144: | Line 164: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=368 | |angle=368 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=30 | |ks=30 | ||
Line 160: | Line 181: | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=2 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=160 | |angle=160 | ||
|af=3 | |||
|setweight=t | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
Line 178: | Line 201: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 4| | {{HitboxTableRowNote|The ID 1 hitbox uses a position vector with offsets [-6, 22] for 10 frames.|50}} | ||
{{HitboxTableTitle|Hit 4|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle= | |angle=120 | ||
|af=3 | |||
|setweight=t | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
Line 201: | Line 227: | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=368 | |angle=368 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=30 | |ks=30 | ||
Line 217: | Line 244: | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=2 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=170 | |angle=170 | ||
|af=3 | |||
|setweight=t | |||
|bk=30 | |bk=30 | ||
|ks=30 | |ks=30 | ||
Line 235: | Line 264: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 5| | {{HitboxTableRowNote|The ID 1 hitbox uses a position vector with offsets [-10, 20] for 10 frames.|50}} | ||
{{HitboxTableTitle|Hit 5|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage={{ChargedSmashDmgSSBU|6.0}} | |damage={{ChargedSmashDmgSSBU|6.0}} | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=162 | |ks=162 | ||
Line 258: | Line 289: | ||
|damage={{ChargedSmashDmgSSBU|6.0}} | |damage={{ChargedSmashDmgSSBU|6.0}} | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=50 | |bk=50 | ||
|ks=162 | |ks=162 |
Latest revision as of 18:35, July 3, 2022
Overview[edit]
Dark Samus shoots 5 consecutive blasts above herself. The move's high hitboxes give it trouble catching smaller characters on the ground.
Update History[edit]
Up smash's hits connect more reliably.
Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.
Up smash's last hit has more knockback scaling (150 → 162), noticeably improving its KO potential.
Hitboxes[edit]
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 60 | 30 | 0 | ![]() |
4.5 | armr | -3.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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1 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 0 | 30 | 0 | ![]() |
5.0 | armr | 6.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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2 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 0 | 30 | 0 | ![]() |
5.0 | armr | 6.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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The ID 1 and 2 hitboxes use a position vector with offsets [4, 22] for 4 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 30 | 30 | 0 | ![]() |
4.5 | armr | -3.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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1 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 0 | 30 | 0 | ![]() |
5.0 | armr | 6.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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2 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 30 | 30 | 0 | ![]() |
5.0 | armr | 6.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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The ID 1 hitbox uses a position vector with offsets [-1, 23] for 10 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 3 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 40 | 30 | 0 | ![]() |
4.5 | armr | -3.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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1 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 0 | 30 | 0 | ![]() |
5.0 | armr | 6.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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2 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 30 | 30 | 0 | ![]() |
5.0 | armr | 6.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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The ID 1 hitbox uses a position vector with offsets [-6, 22] for 10 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 4 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 30 | 30 | 0 | ![]() |
4.5 | armr | -3.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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1 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 0 | 30 | 0 | ![]() |
5.0 | armr | 6.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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2 | 0 | 0 | 3.0% | 0 | ![]() |
Forward | 30 | 30 | 0 | ![]() |
5.0 | armr | 6.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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The ID 1 hitbox uses a position vector with offsets [-10, 20] for 10 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 5 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 6.0% | 0 | ![]() |
Forward | 50 | 162 | 0 | ![]() |
4.5 | armr | -3.5 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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1 | 0 | 0 | 6.0% | 0 | ![]() |
Forward | 50 | 162 | 0 | ![]() |
6.5 | armr | 7.4 | 0.0 | 0.0 | 0.65× | 1.0× | 0% | ![]() |
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Timing[edit]
Charges between | 6-7 |
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Hit 1 | 11-12 |
Hit 2 | 15-16 |
Hit 3 | 19-20 |
Hit 4 | 23-24 |
Hit 5 | 27-28 |
Interruptible | 57 |
Animation length | 66 |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() Interruptible |
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